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The Bar'ds Nuclear Option
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<blockquote data-quote="Greenfield" data-source="post: 6082530" data-attributes="member: 6669384"><p>Concentration doesn't preclude normal movement. You can't double move or cast any spells, but simply walking away is hardly a challenge.</p><p></p><p>And while the ability says that the character can maintain it a maximum of one round per Bard level, and that it can affect anyone within hearing range, I'm not aware of any hard definition of "hearing range". 90 feet sounds reasonable, of course, but it would really depend on the instrument. (Drums can be heard for miles, as an example).</p><p></p><p>Also, the ability doesn't require "eye contact", nor does the Bard need to maintain any line of sight. In fact, it doesn't say that that's a requirement to even begin the effect, although it makes sense that the Bard needs to be aware of who or what he or she is trying to influence.</p><p></p><p>What does shut it down is any combat or conflict in the area. <em>Silence</em> kills it. Sending more monsters than the Bard can Fascinate is an answer (Mine can do 5 creatures at once, each requiring a separate Perform roll.)</p><p></p><p>But any scene involving a small number of big critters becomes a walkover. A scene with a larger number of smaller critters is a resource drain, but still not much of a threat when it comes down to it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6082530, member: 6669384"] Concentration doesn't preclude normal movement. You can't double move or cast any spells, but simply walking away is hardly a challenge. And while the ability says that the character can maintain it a maximum of one round per Bard level, and that it can affect anyone within hearing range, I'm not aware of any hard definition of "hearing range". 90 feet sounds reasonable, of course, but it would really depend on the instrument. (Drums can be heard for miles, as an example). Also, the ability doesn't require "eye contact", nor does the Bard need to maintain any line of sight. In fact, it doesn't say that that's a requirement to even begin the effect, although it makes sense that the Bard needs to be aware of who or what he or she is trying to influence. What does shut it down is any combat or conflict in the area. [I]Silence[/I] kills it. Sending more monsters than the Bard can Fascinate is an answer (Mine can do 5 creatures at once, each requiring a separate Perform roll.) But any scene involving a small number of big critters becomes a walkover. A scene with a larger number of smaller critters is a resource drain, but still not much of a threat when it comes down to it. [/QUOTE]
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