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The Bar'ds Nuclear Option
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<blockquote data-quote="Sekhmet" data-source="post: 6082545" data-attributes="member: 97602"><p>A DM could roll a hidden, secondary check to determine whether or not the sound drives the monster berserk. Perhaps the Bugbear tribe only knows of Drums as instruments of war, so they're instantly aggressive, instead of passive. Maybe the Ogre hates flutes. Maybe the Red Dragon doesn't like orators. </p><p></p><p>These "checks" (we'll call them a flat DC25 Will save) would add +10 to their saving throw against your Fascinate. A check rolled under 5 grants them a -10, because they absolutely love the sight of your tap dancing.</p><p></p><p>Using this system, your DC40ish can be turned into a DC30, which is within range of most higher CR creatures. Adding in your DM's penalty for being not-remotely-human (I imagine it was a -10, or so) would turn it down even lower, making it possible for weak willed creatures, but unlikely for stronger willed ones.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 6082545, member: 97602"] A DM could roll a hidden, secondary check to determine whether or not the sound drives the monster berserk. Perhaps the Bugbear tribe only knows of Drums as instruments of war, so they're instantly aggressive, instead of passive. Maybe the Ogre hates flutes. Maybe the Red Dragon doesn't like orators. These "checks" (we'll call them a flat DC25 Will save) would add +10 to their saving throw against your Fascinate. A check rolled under 5 grants them a -10, because they absolutely love the sight of your tap dancing. Using this system, your DC40ish can be turned into a DC30, which is within range of most higher CR creatures. Adding in your DM's penalty for being not-remotely-human (I imagine it was a -10, or so) would turn it down even lower, making it possible for weak willed creatures, but unlikely for stronger willed ones. [/QUOTE]
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