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General Tabletop Discussion
*Dungeons & Dragons
The Battle Master Paradigm
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<blockquote data-quote="Gorck" data-source="post: 9160121" data-attributes="member: 7037537"><p>I still plant my flag on the hill that WotC should:</p><p></p><p>1) Get rid of Weapon Mastery</p><p>2) Get rid of the Battle Master subclass</p><p>3) Make the Battle Master's Maneuvers a base Fighter ability.</p><p></p><p>But, based on this thread, I think I'll add a 4th suggestion:</p><p></p><p>Either</p><p>4a) Make all Maneuvers available from the start, rather than making the Fighter choose 3, then 2 more at levels 7, 10, & 15</p><p>or</p><p>4b) Make stronger Maneuvers level-gated so the Fighter isn't picking the best upfront, then adding inferior ones later on.</p></blockquote><p></p>
[QUOTE="Gorck, post: 9160121, member: 7037537"] I still plant my flag on the hill that WotC should: 1) Get rid of Weapon Mastery 2) Get rid of the Battle Master subclass 3) Make the Battle Master's Maneuvers a base Fighter ability. But, based on this thread, I think I'll add a 4th suggestion: Either 4a) Make all Maneuvers available from the start, rather than making the Fighter choose 3, then 2 more at levels 7, 10, & 15 or 4b) Make stronger Maneuvers level-gated so the Fighter isn't picking the best upfront, then adding inferior ones later on. [/QUOTE]
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