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The Battlemind is out on the CB
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<blockquote data-quote="Davachido" data-source="post: 5078258" data-attributes="member: 85919"><p>I don't think battleminds are that bad, consider first that their main stat gives them more hp and attack/damage thus they will probably have more hp than any other defender. Not to mention one of their level one abilities causes the opponent to not be able to take OAs which means repositioning around said enemy becomes really easy.</p><p></p><p>Also battleminds don't have 0 recourse against shift+charge, at base battleminds don't have a way but I suspect the level 7 power lightning rush will basically be taken by every battlemind to stop the charges. Other options include attacking an enemy and then ending your turn with winged weapon so your mind spike becomes range 10 instead of melee 1. Remember not all enemies want to charge either.</p><p></p><p>In regards to the mark you forget that warden/fighter ones need to roll to-hit whereas in the case of battleminds/paladins they don't, it automatically does the damage so long as you have an immediate action left (for the case of the battlemind). It will also probably bypass most resistances since its psychic and force damage.</p></blockquote><p></p>
[QUOTE="Davachido, post: 5078258, member: 85919"] I don't think battleminds are that bad, consider first that their main stat gives them more hp and attack/damage thus they will probably have more hp than any other defender. Not to mention one of their level one abilities causes the opponent to not be able to take OAs which means repositioning around said enemy becomes really easy. Also battleminds don't have 0 recourse against shift+charge, at base battleminds don't have a way but I suspect the level 7 power lightning rush will basically be taken by every battlemind to stop the charges. Other options include attacking an enemy and then ending your turn with winged weapon so your mind spike becomes range 10 instead of melee 1. Remember not all enemies want to charge either. In regards to the mark you forget that warden/fighter ones need to roll to-hit whereas in the case of battleminds/paladins they don't, it automatically does the damage so long as you have an immediate action left (for the case of the battlemind). It will also probably bypass most resistances since its psychic and force damage. [/QUOTE]
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