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General Tabletop Discussion
Character Builds & Optimization
The Best Class/Build for My Party's Leader?
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<blockquote data-quote="Fkewl" data-source="post: 5405323" data-attributes="member: 69106"><p>Our team is 2 strikers (thief and slayer), 1 defender (fighter with 27ac) and me as leader. </p><p></p><p>Here's my Leader that i'm playing right now, </p><p>and i can say at level 6 :</p><p></p><p>-> he kicks ass (one game i had the same DPS has the 2 strikers) with a +13/+14 attack for 2d4+9 high-crit falchion</p><p></p><p>-> has good defenses (imho) AC: 22 Fort: 20 Reflex: 16 Will: 20 and nice HP at 55 </p><p></p><p>-> heals just fine and has a lot of TEMP hp to give </p><p>At-will for 7 temp </p><p>2 empowered at-wills for more heals (or 1 if under level 6) </p><p>an encounter for another 7 temp (when bloodied) for all allies</p><p>the normal 2 encounter heals from the ardent</p><p>and i even give more damage or temps with the Warlord multi-class when my allies Action Point</p><p></p><p>-> as options to help out your teammates (push, temp and debuff atwills, then later on making foes attack each other is so fun)</p><p>My dm hates me when i impose a -5 to all defenses to foes in a close burst 1 !</p><p></p><p>-> as roleplay goodies from the backgrounds</p><p>(hellfire heir, crimson curse and from thay (we play in FR) ) </p><p></p><p>And if your team had a Knight, he would gain another +4 dmg to his aura attack since it's an opportunity attack ! (mantle of elation)</p><p> </p><p></p><p>At level 6 : </p><p></p><p>Morthos Kevrani, level 6</p><p>Revenant, Ardent</p><p>Ardent Mantle: Mantle of Elation</p><p>Choose your Race in Life: Tiefling</p><p>Background: Crimson Curse, Hellfire Heir, Thay (Learn Supernal)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 18, Dex 12, Int 8, Wis 13, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 15, Dex 10, Int 8, Wis 13, Cha 17.</p><p></p><p></p><p>AC: 22 Fort: 20 Reflex: 16 Will: 20</p><p>HP: 55 Surges: 11 Surge Value: 13</p><p></p><p>TRAINED SKILLS</p><p>Arcana +7, Athletics +7, Bluff +12, Intimidate +14, Heal +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Diplomacy +7, Dungeoneering +4, Endurance +8, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +3, Streetwise +7, Thievery +3</p><p></p><p>FEATS</p><p>Level 1: Turathi Weapon Training</p><p>Level 2: Weapon Expertise (Heavy Blade)</p><p>Level 4: Resourceful Leader</p><p>Level 6: Hellfire Blood</p><p></p><p>POWERS</p><p>Ardent at-will 1: Demoralizing Strike</p><p>Ardent at-will 1: Energizing Strike</p><p>Ardent daily 1: Implanted Suggestion</p><p>Ardent utility 2: Healing Bond</p><p>Ardent at-will 3: Unnerving Shove</p><p>Ardent daily 5: Specter of Doubt</p><p>Ardent utility 6: Escalating Fury</p><p></p><p>ITEMS</p><p>Manifester Falchion +2, Summoned Finemail +2, Scar of the Dragon's Altar (heroic tier), Distance Sling +1, False Blood Amulet +2</p><p></p><p></p><p></p><p>At level 7 -> change unnerving shove for Unhinging Strike</p><p>At level 8 -> getting feat "Martyr's Surge" for an extra +d6 on that healing (when bloodied) </p><p>- might wanna take that feat before lvl 8 if healing is your primary concern. </p><p></p><p>Anyway, have fun ! i know i do when i play Morthos !</p></blockquote><p></p>
[QUOTE="Fkewl, post: 5405323, member: 69106"] Our team is 2 strikers (thief and slayer), 1 defender (fighter with 27ac) and me as leader. Here's my Leader that i'm playing right now, and i can say at level 6 : -> he kicks ass (one game i had the same DPS has the 2 strikers) with a +13/+14 attack for 2d4+9 high-crit falchion -> has good defenses (imho) AC: 22 Fort: 20 Reflex: 16 Will: 20 and nice HP at 55 -> heals just fine and has a lot of TEMP hp to give At-will for 7 temp 2 empowered at-wills for more heals (or 1 if under level 6) an encounter for another 7 temp (when bloodied) for all allies the normal 2 encounter heals from the ardent and i even give more damage or temps with the Warlord multi-class when my allies Action Point -> as options to help out your teammates (push, temp and debuff atwills, then later on making foes attack each other is so fun) My dm hates me when i impose a -5 to all defenses to foes in a close burst 1 ! -> as roleplay goodies from the backgrounds (hellfire heir, crimson curse and from thay (we play in FR) ) And if your team had a Knight, he would gain another +4 dmg to his aura attack since it's an opportunity attack ! (mantle of elation) At level 6 : Morthos Kevrani, level 6 Revenant, Ardent Ardent Mantle: Mantle of Elation Choose your Race in Life: Tiefling Background: Crimson Curse, Hellfire Heir, Thay (Learn Supernal) FINAL ABILITY SCORES Str 10, Con 18, Dex 12, Int 8, Wis 13, Cha 18. STARTING ABILITY SCORES Str 10, Con 15, Dex 10, Int 8, Wis 13, Cha 17. AC: 22 Fort: 20 Reflex: 16 Will: 20 HP: 55 Surges: 11 Surge Value: 13 TRAINED SKILLS Arcana +7, Athletics +7, Bluff +12, Intimidate +14, Heal +9 UNTRAINED SKILLS Acrobatics +3, Diplomacy +7, Dungeoneering +4, Endurance +8, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +3, Streetwise +7, Thievery +3 FEATS Level 1: Turathi Weapon Training Level 2: Weapon Expertise (Heavy Blade) Level 4: Resourceful Leader Level 6: Hellfire Blood POWERS Ardent at-will 1: Demoralizing Strike Ardent at-will 1: Energizing Strike Ardent daily 1: Implanted Suggestion Ardent utility 2: Healing Bond Ardent at-will 3: Unnerving Shove Ardent daily 5: Specter of Doubt Ardent utility 6: Escalating Fury ITEMS Manifester Falchion +2, Summoned Finemail +2, Scar of the Dragon's Altar (heroic tier), Distance Sling +1, False Blood Amulet +2 At level 7 -> change unnerving shove for Unhinging Strike At level 8 -> getting feat "Martyr's Surge" for an extra +d6 on that healing (when bloodied) - might wanna take that feat before lvl 8 if healing is your primary concern. Anyway, have fun ! i know i do when i play Morthos ! [/QUOTE]
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