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General Tabletop Discussion
Character Builds & Optimization
The Best Class/Build for My Party's Leader?
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<blockquote data-quote="Aulirophile" data-source="post: 5405629" data-attributes="member: 86312"><p>The issue, as I see it, is you want something 1.) Relatively uncomplicated so you can focus more on getting used to 4e and 2.) You don't want a TPK repeat. A Pacifist Cleric, properly built, is basically the anti-death of a party. Your party simply can't die if you're conscious. In addition to that you really need a second front liner because your party is mostly squishy, but being a front liner means you need solid defenses. The good armored options are Valor Bard (decent defenses, tons of surges to make up for the only decent part), Melee Cleric (or Warpriest), and Warlord. Warlord would be my first choice for a melee leader, but...</p><p></p><p>So here:</p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/26393713/The_Variant,_Human_%28Sun%29_WarpriestAdroit_ExplorerDemigod" target="_blank">Whoops! Browser Settings Incompatible</a></p><p></p><p>Warpriest you will absolutely not regret.</p><p></p><p>Or this Inspiring Warlord I whipped up. Enjoy. </p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 11</p><p>Dragonborn, Warlord, Battlelord of Kord</p><p>Build: Inspiring Warlord</p><p>Warlord: Battlefront Leader</p><p>Commanding Presence: Inspiring Presence</p><p>Dragonborn Racial Power: Dragonfear</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 12, Dex 14, Int 11, Wis 9, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 13, Int 10, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 29 Fort: 26 Reflex: 24 Will: 26</p><p>HP: 74 Surges: 9 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +17, Heal +9, Athletics +13, Endurance +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +5, Bluff +10, Diplomacy +10, Dungeoneering +4, History +7, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +5, Streetwise +10, Thievery +5</p><p></p><p>FEATS</p><p>Level 1: Armored Warlord</p><p>Level 2: Improved Inspiring Word</p><p>Level 4: Heavy Blade Expertise</p><p>Level 6: Weapon Focus (Heavy Blade)</p><p>Level 8: Improved Defenses</p><p>Level 10: Weapon Proficiency (Bastard sword)</p><p>Level 11: Fight On</p><p></p><p>POWERS</p><p>Warlord at-will 1: Intuitive Strike</p><p>Warlord at-will 1: Rousing Assault</p><p>Warlord encounter 1: Vengeance is Mine</p><p>Warlord daily 1: Lamb to the Slaughter</p><p>Warlord utility 2: Inspired Belligerence</p><p>Warlord encounter 3: Warlord's Strike</p><p>Warlord daily 5: Stand the Fallen</p><p>Warlord utility 6: Rousing Words</p><p>Warlord encounter 7: Fierce Reply</p><p>Warlord daily 9: Warlord's Recovery</p><p>Warlord utility 10: Reactive Surge</p><p></p><p>ITEMS</p><p>Drakescale Armor, Heavy Shield, Magic Wyvernscale Armor +3, Magic Bastard sword +3, Iron Armbands of Power (heroic tier), Amulet of Protection +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5405629, member: 86312"] The issue, as I see it, is you want something 1.) Relatively uncomplicated so you can focus more on getting used to 4e and 2.) You don't want a TPK repeat. A Pacifist Cleric, properly built, is basically the anti-death of a party. Your party simply can't die if you're conscious. In addition to that you really need a second front liner because your party is mostly squishy, but being a front liner means you need solid defenses. The good armored options are Valor Bard (decent defenses, tons of surges to make up for the only decent part), Melee Cleric (or Warpriest), and Warlord. Warlord would be my first choice for a melee leader, but... So here: [URL="http://community.wizards.com/go/thread/view/75882/26393713/The_Variant,_Human_%28Sun%29_WarpriestAdroit_ExplorerDemigod"]Whoops! Browser Settings Incompatible[/URL] Warpriest you will absolutely not regret. Or this Inspiring Warlord I whipped up. Enjoy. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Dragonborn, Warlord, Battlelord of Kord Build: Inspiring Warlord Warlord: Battlefront Leader Commanding Presence: Inspiring Presence Dragonborn Racial Power: Dragonfear FINAL ABILITY SCORES Str 21, Con 12, Dex 14, Int 11, Wis 9, Cha 21. STARTING ABILITY SCORES Str 16, Con 11, Dex 13, Int 10, Wis 8, Cha 16. AC: 29 Fort: 26 Reflex: 24 Will: 26 HP: 74 Surges: 9 Surge Value: 19 TRAINED SKILLS Intimidate +17, Heal +9, Athletics +13, Endurance +9 UNTRAINED SKILLS Acrobatics +5, Arcana +5, Bluff +10, Diplomacy +10, Dungeoneering +4, History +7, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +5, Streetwise +10, Thievery +5 FEATS Level 1: Armored Warlord Level 2: Improved Inspiring Word Level 4: Heavy Blade Expertise Level 6: Weapon Focus (Heavy Blade) Level 8: Improved Defenses Level 10: Weapon Proficiency (Bastard sword) Level 11: Fight On POWERS Warlord at-will 1: Intuitive Strike Warlord at-will 1: Rousing Assault Warlord encounter 1: Vengeance is Mine Warlord daily 1: Lamb to the Slaughter Warlord utility 2: Inspired Belligerence Warlord encounter 3: Warlord's Strike Warlord daily 5: Stand the Fallen Warlord utility 6: Rousing Words Warlord encounter 7: Fierce Reply Warlord daily 9: Warlord's Recovery Warlord utility 10: Reactive Surge ITEMS Drakescale Armor, Heavy Shield, Magic Wyvernscale Armor +3, Magic Bastard sword +3, Iron Armbands of Power (heroic tier), Amulet of Protection +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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