Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
The Best Class/Build for My Party's Leader?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aulirophile" data-source="post: 5406250" data-attributes="member: 86312"><p>Actually Astral Seal does more damage. The increased hit chance combined with the minus to defenses serves as a greater average increase to party DPR. That is with At-Wills, doesn't factor in the healing or the fact that daily/encounter powers might be used. So Astral Seal 1, RB 0. And, mathematically, each additional point of +hit is worth less in terms of total percentage then the previous one, so no, a big bonus to one person is not in any way better then a smaller bonus to everyone. </p><p></p><p>+1 to <em>everyone </em>(including yourself) is better then +3 to one person. Particularly as that must person must be melee and must be able to engage the target on his next turn and it doesn't increase your chance to hit the target at all, just an allies. That isn't even an option with RB. So RB still loses.</p><p></p><p>I'm not saying Str Clerics are horrible, necessarily, but their support by comparison is extremely lackluster and RB is <em>not </em>a good At-Will in comparison to other Cleric At-Wills, it is mathematically inferior to three other options. </p><p></p><p>And it really doesn't compare to other leader At-Wills. Magic Weapon? Not even close. Intuitive Strike I concede is comparable, you lose stat mod damage, it is +2 instead of +3, and the attacker needs CA, but you don't need to pre-pick the ally who benefits and it is more accurate since it is a weapon attack vs a NAD. Guiding Strike is only situationally better, since the defense you debuff must be one that two party members will attack (or one+yourself, actually gaining a benefit to yourself is fun), though if you can satisfy that it is better. So RB might, <em>might, </em>be better then Shaman, Ardent, or Runepriest At-Wills (and I'm only conceding this because I know very little about those classes). Three of the least supported Leader classes. Yeah, that is a "strong" option. </p><p></p><p>You can like RB all you want, but "many people hold this opinion" is not a compelling argument compared to, you know, math. If you personally prefer RB (for whatever reason) that is one thing. There are many powers that people think of as fun. But to <em>generally reccomend </em>such powers is flawed when superior powers exist.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5406250, member: 86312"] Actually Astral Seal does more damage. The increased hit chance combined with the minus to defenses serves as a greater average increase to party DPR. That is with At-Wills, doesn't factor in the healing or the fact that daily/encounter powers might be used. So Astral Seal 1, RB 0. And, mathematically, each additional point of +hit is worth less in terms of total percentage then the previous one, so no, a big bonus to one person is not in any way better then a smaller bonus to everyone. +1 to [I]everyone [/I](including yourself) is better then +3 to one person. Particularly as that must person must be melee and must be able to engage the target on his next turn and it doesn't increase your chance to hit the target at all, just an allies. That isn't even an option with RB. So RB still loses. I'm not saying Str Clerics are horrible, necessarily, but their support by comparison is extremely lackluster and RB is [I]not [/I]a good At-Will in comparison to other Cleric At-Wills, it is mathematically inferior to three other options. And it really doesn't compare to other leader At-Wills. Magic Weapon? Not even close. Intuitive Strike I concede is comparable, you lose stat mod damage, it is +2 instead of +3, and the attacker needs CA, but you don't need to pre-pick the ally who benefits and it is more accurate since it is a weapon attack vs a NAD. Guiding Strike is only situationally better, since the defense you debuff must be one that two party members will attack (or one+yourself, actually gaining a benefit to yourself is fun), though if you can satisfy that it is better. So RB might, [I]might, [/I]be better then Shaman, Ardent, or Runepriest At-Wills (and I'm only conceding this because I know very little about those classes). Three of the least supported Leader classes. Yeah, that is a "strong" option. You can like RB all you want, but "many people hold this opinion" is not a compelling argument compared to, you know, math. If you personally prefer RB (for whatever reason) that is one thing. There are many powers that people think of as fun. But to [I]generally reccomend [/I]such powers is flawed when superior powers exist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
The Best Class/Build for My Party's Leader?
Top