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General Tabletop Discussion
Character Builds & Optimization
The Best Class/Build for My Party's Leader?
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<blockquote data-quote="Aulirophile" data-source="post: 5406314" data-attributes="member: 86312"><p>Warlords have all of that and are Martial. Martial power source has the best melee weapon support. Str Clerics aren't bad, but they are easily the weakest Cleric build and require significant feat investment and stat spread to defensively match Warlord or Valbard. And Clerics, by default, have two PPs with no pre-reqs other then "Cleric" that are Str-based. We're not talking about a "ton of options", sorry. </p><p></p><p>How does free healing vs a very minor amount of damage win in a "pivotal" situation? And AS wins on wasted damage, it does none. RB can kill the target <em>completely </em>wasting the buff. Astral Seal can't. Astral Seal wins on action economy: it applies to everyone who attacks, in melee it will sometimes be the case that your only other melee ally cannot attack your target without provoking OAs and etc, meaning RB's bonus is wasted. And if you really need the your ally to have that bonus, <em>it is more accurate. </em>Providing +2 (again, to everyone) instead of a +3 but providing it 10% more often is automatically better in "pivotal" situations. I have considered all aspects of the math, extensively. You clearly haven't.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5406314, member: 86312"] Warlords have all of that and are Martial. Martial power source has the best melee weapon support. Str Clerics aren't bad, but they are easily the weakest Cleric build and require significant feat investment and stat spread to defensively match Warlord or Valbard. And Clerics, by default, have two PPs with no pre-reqs other then "Cleric" that are Str-based. We're not talking about a "ton of options", sorry. How does free healing vs a very minor amount of damage win in a "pivotal" situation? And AS wins on wasted damage, it does none. RB can kill the target [I]completely [/I]wasting the buff. Astral Seal can't. Astral Seal wins on action economy: it applies to everyone who attacks, in melee it will sometimes be the case that your only other melee ally cannot attack your target without provoking OAs and etc, meaning RB's bonus is wasted. And if you really need the your ally to have that bonus, [I]it is more accurate. [/I]Providing +2 (again, to everyone) instead of a +3 but providing it 10% more often is automatically better in "pivotal" situations. I have considered all aspects of the math, extensively. You clearly haven't. [/QUOTE]
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