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The best solution for longswords
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<blockquote data-quote="DEFCON 1" data-source="post: 7373879" data-attributes="member: 7006"><p>It makes 'rapier' a description a player can apply to their weapon, not a class of game mechanics.</p><p></p><p>I usually condense my weapons table down to the mechanics and then let the player choose to call them whatever they want. Is there a need to have both the 'dagger' and 'dart' on the weapons table? Nope, they are essentially exactly the same. So I just instead list a weapons as a 1d4 Simple piercing weapon (light, finesse) and let the player who selects it define it how they want. What this gets us is more interesting and varied weapons in the character's hands. No one with Simple proficiency ever fights with a sickle because it is only 1d4 slashing and there is an applicable and better 1d6 Simple slashing weapon available. But if someone wants to fight with 'sickles', then they can select the 1d6 Simple slashing weapon (aka 'handaxe') and just call them sickles.</p><p></p><p>Same with the longsword/rapier situation. There is a single 1d8 Martial weapon (finesse) on my chart that is nominally called the 'longsword'. It is available for the Rogues and Elves (and others with proficiency) who wish to use them. But when they select it, if they want to call it a 'rapier', or 'cutlass', or 'sabre', or 'elven thinblade' or any other name they can come up with... that's up to them. Likewise, you can also select a 1d8 Martial weapon (Versatile 1d10) that is also nominally called a 'longsword' or 'battleaxe', and a player could take it and call it a 'bastard sword', or 'broadsword', or 'hand-and-a-half sword' or 'flail' or 'warhammer' or 'falchion' whatever they want to too. Entirely up to them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7373879, member: 7006"] It makes 'rapier' a description a player can apply to their weapon, not a class of game mechanics. I usually condense my weapons table down to the mechanics and then let the player choose to call them whatever they want. Is there a need to have both the 'dagger' and 'dart' on the weapons table? Nope, they are essentially exactly the same. So I just instead list a weapons as a 1d4 Simple piercing weapon (light, finesse) and let the player who selects it define it how they want. What this gets us is more interesting and varied weapons in the character's hands. No one with Simple proficiency ever fights with a sickle because it is only 1d4 slashing and there is an applicable and better 1d6 Simple slashing weapon available. But if someone wants to fight with 'sickles', then they can select the 1d6 Simple slashing weapon (aka 'handaxe') and just call them sickles. Same with the longsword/rapier situation. There is a single 1d8 Martial weapon (finesse) on my chart that is nominally called the 'longsword'. It is available for the Rogues and Elves (and others with proficiency) who wish to use them. But when they select it, if they want to call it a 'rapier', or 'cutlass', or 'sabre', or 'elven thinblade' or any other name they can come up with... that's up to them. Likewise, you can also select a 1d8 Martial weapon (Versatile 1d10) that is also nominally called a 'longsword' or 'battleaxe', and a player could take it and call it a 'bastard sword', or 'broadsword', or 'hand-and-a-half sword' or 'flail' or 'warhammer' or 'falchion' whatever they want to too. Entirely up to them. [/QUOTE]
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