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The best solution for longswords
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<blockquote data-quote="Yaarel" data-source="post: 7374277" data-attributes="member: 58172"><p>This post offers several thoughts, some of them conflictive, depending on which solution gets implemented.</p><p></p><p></p><p></p><p>The longsword itself is excellent. Longsword = bastard sword.</p><p>• longsword, 1d8 slashing (versatile 1d10) + Strength</p><p></p><p>There is a need for a socalled knightly arming sword. </p><p>This is an ‘agile’, ‘cut and thrust’, sword.</p><p>It is the archetypal sword.</p><p>Call it ‘sword’.</p><p>• sword, 1d8 slashing or piercing + Strength (finesse Dexterity)</p><p></p><p>Note, the sword is statistically identical to the rapier, except the sword can alternate slash and pierce.</p><p></p><p></p><p></p><p>While we are at it. Also add in katana.</p><p>• katana, 1d6 slashing (versatile 1d8) + Strength (finesse Dexterity)</p><p></p><p>Note, the katana is the only weapon so far that is both versatile and finesse.</p><p>Here, the knightly ‘sword’ is slightly better than the katana. </p><p>I feel it is ok to give the sword plot protection.</p><p>(Like giving lightsaber plot protection in a Star Wars game.)</p><p>But if someone wants to make the sword and katana equally good, </p><p>maybe give the katana a minor benefit for being razor sharp.</p><p></p><p></p><p></p><p>Elf. Three solutions.</p><p>1. A Dexterity elf gets an ‘elegant’ swordfighting style that applies finesse to any longsword.</p><p>2. The finesse ‘sword’ now exists. This is actually the sword that the elf culture was celebrating.</p><p>3. Eliminate the race proficiency with longsword or any sword. Who cares really? </p><p></p><p></p><p></p><p>I am happy with dropping finesse entirely. Dexterity needs a sober redesign.</p><p></p><p>*ALL* weapons should use Strength only, even daggers.</p><p>A punch is about as ‘finesse’ as one can get − and it requires Strength.</p><p></p><p>The *ONLY* exception is shooting weapons, like gun or bow or crossbow.</p><p>Shooting weapons aim by holding a steady hand, thus genuinely use Dexterity.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7374277, member: 58172"] This post offers several thoughts, some of them conflictive, depending on which solution gets implemented. The longsword itself is excellent. Longsword = bastard sword. • longsword, 1d8 slashing (versatile 1d10) + Strength There is a need for a socalled knightly arming sword. This is an ‘agile’, ‘cut and thrust’, sword. It is the archetypal sword. Call it ‘sword’. • sword, 1d8 slashing or piercing + Strength (finesse Dexterity) Note, the sword is statistically identical to the rapier, except the sword can alternate slash and pierce. While we are at it. Also add in katana. • katana, 1d6 slashing (versatile 1d8) + Strength (finesse Dexterity) Note, the katana is the only weapon so far that is both versatile and finesse. Here, the knightly ‘sword’ is slightly better than the katana. I feel it is ok to give the sword plot protection. (Like giving lightsaber plot protection in a Star Wars game.) But if someone wants to make the sword and katana equally good, maybe give the katana a minor benefit for being razor sharp. Elf. Three solutions. 1. A Dexterity elf gets an ‘elegant’ swordfighting style that applies finesse to any longsword. 2. The finesse ‘sword’ now exists. This is actually the sword that the elf culture was celebrating. 3. Eliminate the race proficiency with longsword or any sword. Who cares really? I am happy with dropping finesse entirely. Dexterity needs a sober redesign. *ALL* weapons should use Strength only, even daggers. A punch is about as ‘finesse’ as one can get − and it requires Strength. The *ONLY* exception is shooting weapons, like gun or bow or crossbow. Shooting weapons aim by holding a steady hand, thus genuinely use Dexterity. [/QUOTE]
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