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General Tabletop Discussion
D&D Older Editions
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6560915" data-attributes="member: 82106"><p>Yeah, I have to agree with Pemerton, the whole 'bad maths' meme in 4e was this bizarro-world nonsensical community mind-warp. Someone with a huge obsession with exact ordered progressions of numbers somehow got that ball rolling and the whole thing just would not die. The maths of 4e were basically dead on to start with, there was no issue except in people's heads. WotC made a major mistake by not just having one of the designers come out early on and clearly say "NO, we aren't 'fixing maths' because they aren't broken and we made the game this way because that's how we wanted it to be!" instead of releasing ill-conceived patches for non-existent problems.</p><p></p><p>That being said, I never thought the whole 'tax' of the 'feat tax' was that big a deal. You could take it or leave it. If you were really interested in optimizing your character you took it right away, otherwise you could just pick it up on that level where you weren't really sure what you wanted anyway. Again, the 'issue' here was more an issue in the minds of those fixated on minutia. With almost 20 feats to play with nobody really needed to miss one that much. </p><p></p><p>Honestly what mostly I like best about 4e are things that WotC apparently didn't care about, which is really annoying. I don't get what they thought 4e was all about, but it sure wasn't very well matched up with what the really successful 4e GMs were actually doing with it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6560915, member: 82106"] Yeah, I have to agree with Pemerton, the whole 'bad maths' meme in 4e was this bizarro-world nonsensical community mind-warp. Someone with a huge obsession with exact ordered progressions of numbers somehow got that ball rolling and the whole thing just would not die. The maths of 4e were basically dead on to start with, there was no issue except in people's heads. WotC made a major mistake by not just having one of the designers come out early on and clearly say "NO, we aren't 'fixing maths' because they aren't broken and we made the game this way because that's how we wanted it to be!" instead of releasing ill-conceived patches for non-existent problems. That being said, I never thought the whole 'tax' of the 'feat tax' was that big a deal. You could take it or leave it. If you were really interested in optimizing your character you took it right away, otherwise you could just pick it up on that level where you weren't really sure what you wanted anyway. Again, the 'issue' here was more an issue in the minds of those fixated on minutia. With almost 20 feats to play with nobody really needed to miss one that much. Honestly what mostly I like best about 4e are things that WotC apparently didn't care about, which is really annoying. I don't get what they thought 4e was all about, but it sure wasn't very well matched up with what the really successful 4e GMs were actually doing with it. [/QUOTE]
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