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General Tabletop Discussion
D&D Older Editions
The Best Thing from 4E
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<blockquote data-quote="S'mon" data-source="post: 6565117" data-attributes="member: 463"><p>I dealt with this 'cardboard minion' issue by giving them a damage threshold to kill, I settled on Level+2, half that to bloody. The PCs are currently fighting level 24 minions (Stone Thrall dwarves) who need 26 dmg to kill in one turn, or 13 to bloody. That makes them meaty enough to seem 'real'.</p><p></p><p>I've done the solo-elite-standard-minion progression for years, but it's not something which lets me do true sandboxing because I have to prep my monsters pre-session, we can't really do 'go anywhere, do anything'. At best I typically have 3-4 possible encounter groups prepped; usually covering 'this is what I expect PCs to do' and 'what if they do the unexpected' - in the latter case they typically end up with the off-piste encounter which will take them to the end of the 2.5-3 hr session and give me time to prep more stuff next time. It's not a railroad, but I don't feel it can be considered sandboxing.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6565117, member: 463"] I dealt with this 'cardboard minion' issue by giving them a damage threshold to kill, I settled on Level+2, half that to bloody. The PCs are currently fighting level 24 minions (Stone Thrall dwarves) who need 26 dmg to kill in one turn, or 13 to bloody. That makes them meaty enough to seem 'real'. I've done the solo-elite-standard-minion progression for years, but it's not something which lets me do true sandboxing because I have to prep my monsters pre-session, we can't really do 'go anywhere, do anything'. At best I typically have 3-4 possible encounter groups prepped; usually covering 'this is what I expect PCs to do' and 'what if they do the unexpected' - in the latter case they typically end up with the off-piste encounter which will take them to the end of the 2.5-3 hr session and give me time to prep more stuff next time. It's not a railroad, but I don't feel it can be considered sandboxing. [/QUOTE]
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