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<blockquote data-quote="JamesonCourage" data-source="post: 6565765" data-attributes="member: 6668292"><p>I agree with this.</p><p></p><p>I don't agree with this, because player power is all filtered through the GM. Can you use the skill that way? The GM decides. Is it appropriate at this level, in this campaign, at this time, etc? The GM decides. Is it Easy/Moderate/Hard? The GM decides. None of that strikes me as player empowering. It strikes me as the opposite, in fact.</p><p></p><p>I do see how this is transparent (like objective DCs), but I don't see it as empowering players. With objective DCs, skill list uses, powers, action points, etc., all the tools are in the hands of the players. That empowers them to act. That's why people in this thread have said they love powers and the power system.</p><p></p><p>On the other hand, while saying "I don't think you're powerful enough to do this" is transparent, it doesn't empower the players, does it? Or are you saying that once the PCs decipher the GMs (hopefully) transparent reasoning on allowing some things and not allowing them, they'll be able to declare more actions than they would before figuring it out (and thus gain more power)? I could see that argument, but my gut doesn't tell me it trumps direct player empowerment ("you, as a player, have the power to do X.").</p><p></p><p>I guess it depends on the skill. I don't think any of my PCs can hit a Hard DC in something they aren't trained in, for example.</p><p></p><p>Thank you for the long and helpful reply <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6565765, member: 6668292"] I agree with this. I don't agree with this, because player power is all filtered through the GM. Can you use the skill that way? The GM decides. Is it appropriate at this level, in this campaign, at this time, etc? The GM decides. Is it Easy/Moderate/Hard? The GM decides. None of that strikes me as player empowering. It strikes me as the opposite, in fact. I do see how this is transparent (like objective DCs), but I don't see it as empowering players. With objective DCs, skill list uses, powers, action points, etc., all the tools are in the hands of the players. That empowers them to act. That's why people in this thread have said they love powers and the power system. On the other hand, while saying "I don't think you're powerful enough to do this" is transparent, it doesn't empower the players, does it? Or are you saying that once the PCs decipher the GMs (hopefully) transparent reasoning on allowing some things and not allowing them, they'll be able to declare more actions than they would before figuring it out (and thus gain more power)? I could see that argument, but my gut doesn't tell me it trumps direct player empowerment ("you, as a player, have the power to do X."). I guess it depends on the skill. I don't think any of my PCs can hit a Hard DC in something they aren't trained in, for example. Thank you for the long and helpful reply :) [/QUOTE]
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