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<blockquote data-quote="pemerton" data-source="post: 6565906" data-attributes="member: 42582"><p>I understand the departure you describe - this is a feature that varies across different game systems.</p><p></p><p>As well as 4e, at the moment I'm running a Burning Wheel game, and that system uses "objective" DCs/stats.</p><p></p><p>The "accomplishment" thing remains a bit puzzling to me, however. The "accomplishment" of killing a 3rd level fighter, compared to a 20th level fighter with only 1 hit point, is purely mathematical/puzzle-solving. Changing the parameters of the maths/puzzle might affect the aesthetic, but I don't really get how it turns what would otherwise have been an accomplishment into a non-accomplishment.</p><p></p><p></p><p>These are the sorts of adventures that I think run the risk of the "boredom" problem I mentioned upthread. Alternatively the GM intervenes in some subtle way to inject the possibility of hope (eg find the McGuffin). Very prone to illusionism and/or overt railroading, in my experience.</p><p></p><p>To me, this is a paradigm example of metagame at work. Why is it not the <em>PCs'</em> city that gets wiped out? Metagame reasons - we need to play a game, and that demands living PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6565906, member: 42582"] I understand the departure you describe - this is a feature that varies across different game systems. As well as 4e, at the moment I'm running a Burning Wheel game, and that system uses "objective" DCs/stats. The "accomplishment" thing remains a bit puzzling to me, however. The "accomplishment" of killing a 3rd level fighter, compared to a 20th level fighter with only 1 hit point, is purely mathematical/puzzle-solving. Changing the parameters of the maths/puzzle might affect the aesthetic, but I don't really get how it turns what would otherwise have been an accomplishment into a non-accomplishment. These are the sorts of adventures that I think run the risk of the "boredom" problem I mentioned upthread. Alternatively the GM intervenes in some subtle way to inject the possibility of hope (eg find the McGuffin). Very prone to illusionism and/or overt railroading, in my experience. To me, this is a paradigm example of metagame at work. Why is it not the [I]PCs'[/I] city that gets wiped out? Metagame reasons - we need to play a game, and that demands living PCs. [/QUOTE]
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