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<blockquote data-quote="AbdulAlhazred" data-source="post: 6585797" data-attributes="member: 82106"><p>Hmmmm. Somewhat depends on the tone of the game (see my last post). I don't personally like to mess too much with the PCs, but OTOH you will see some situations where you KNOW that you can add to the player's experience. Far back in time (long before 4e) my sister and I were playing probably Basic, or maybe 1e, and her dwarf character stuck his hand into a trapped chest. So, I had the nice blade trap lop her hand off! Forever more the character was a one-handed dwarf. I don't think we ever penalized her for it or really changed her stats, but it did have some narrative impact. The character ever after went around with a hook, and finally a magical sword grafted into her body. So, I do look at chances to 'hack' PCs as opportunities, but it has to work for everyone or its not fun.</p><p></p><p>As for what 4e does... It isn't really especially helpful. The rules themselves are quite amenable to various things, its an easy system to hack on in this way. There are plenty of keywords to inform things, powers that can be reused in all sorts of ways, etc. In the 'penalizing a character' department that was never hard. Honestly though, I suggest mostly narrative 'penalties' (like the one-handed dwarf). I guess the equivalent 4e character might want to pick certain specific build options (IE, use a shield and one-handed weapons).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6585797, member: 82106"] Hmmmm. Somewhat depends on the tone of the game (see my last post). I don't personally like to mess too much with the PCs, but OTOH you will see some situations where you KNOW that you can add to the player's experience. Far back in time (long before 4e) my sister and I were playing probably Basic, or maybe 1e, and her dwarf character stuck his hand into a trapped chest. So, I had the nice blade trap lop her hand off! Forever more the character was a one-handed dwarf. I don't think we ever penalized her for it or really changed her stats, but it did have some narrative impact. The character ever after went around with a hook, and finally a magical sword grafted into her body. So, I do look at chances to 'hack' PCs as opportunities, but it has to work for everyone or its not fun. As for what 4e does... It isn't really especially helpful. The rules themselves are quite amenable to various things, its an easy system to hack on in this way. There are plenty of keywords to inform things, powers that can be reused in all sorts of ways, etc. In the 'penalizing a character' department that was never hard. Honestly though, I suggest mostly narrative 'penalties' (like the one-handed dwarf). I guess the equivalent 4e character might want to pick certain specific build options (IE, use a shield and one-handed weapons). [/QUOTE]
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