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General Tabletop Discussion
D&D Older Editions
The Best Thing from 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 6586317" data-attributes="member: 996"><p>Nope, trying to say the opposite about the PCs: that they'd be expected to build their characters to fit in the world's realm of possibility, rather than expand that realm. I'm not sure that's always the best thing, as player contributions to the world in the form of backstory can be positive.</p><p></p><p> Lol. The 13A setting includes floating cities, in an 'overworld' (or upperworld or something - an opposite number to the, I guess traditional at this point, Underdark), a magical version of a 'jet pack' could fit as an overworld artifact.</p><p></p><p> Very little in 3e or 4e. They present a lot of character customization to the player. Encouraging the DM to undermine that would seem counterproductive. Not that anything in a system could stop a DM from doing just that. Within that 'very little,' though, could be item distribution, especially group items in 4e (and artifacts, though, in 4e, they're depicted as moving on from the character using them, eventually), alternate rewards, and mysteries or other fuzzy bits left in/implied by backgrounds, themes, PPs, backstory, class 'fluff' like warlock pacts, or possible Epic Destinies that the DM could develop.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6586317, member: 996"] Nope, trying to say the opposite about the PCs: that they'd be expected to build their characters to fit in the world's realm of possibility, rather than expand that realm. I'm not sure that's always the best thing, as player contributions to the world in the form of backstory can be positive. Lol. The 13A setting includes floating cities, in an 'overworld' (or upperworld or something - an opposite number to the, I guess traditional at this point, Underdark), a magical version of a 'jet pack' could fit as an overworld artifact. Very little in 3e or 4e. They present a lot of character customization to the player. Encouraging the DM to undermine that would seem counterproductive. Not that anything in a system could stop a DM from doing just that. Within that 'very little,' though, could be item distribution, especially group items in 4e (and artifacts, though, in 4e, they're depicted as moving on from the character using them, eventually), alternate rewards, and mysteries or other fuzzy bits left in/implied by backgrounds, themes, PPs, backstory, class 'fluff' like warlock pacts, or possible Epic Destinies that the DM could develop. [/QUOTE]
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