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<blockquote data-quote="AbdulAlhazred" data-source="post: 6595344" data-attributes="member: 82106"><p>Nothing, IMHO. I don't agree with either [MENTION=6775031]Saelorn[/MENTION] or [MENTION=6668292]JamesonCourage[/MENTION] on this point at all. Their definitions of railroading and GM force IMHO are quixotic and don't withstand analysis. As you say, this is primarily and fundamentally an aesthetic issue, and as such I don't see any reason to favor one agenda over another purely on the basis of some inherent quality of their aesthetic merit. </p><p></p><p>My personal perception is that most people start out at the sort of default simulationist approach. If a person continues to play the 'unicorn' nature of simulationism quickly asserts itself and they arrive at some level of naturalistic approach, or alternately modify the simulation into a gamist approach. Usually the narrativist approach is a later stage, one that arises out of a desire for a more dynamic exploration of RP. It is therefor tempting to label it 'more advanced' or 'more sophisticated', and perhaps it tends to deploy more varied and subtle techniques. However, as we have seen, it is certainly possibly to evolve a very refined naturalist approach, which verges on narrativist, and its certainly also possible to push your gamist agenda pretty far and refine it in a lot of ways, though we haven't really had a ton of expostulation of that agenda here beyond considerations of playability.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6595344, member: 82106"] Nothing, IMHO. I don't agree with either [MENTION=6775031]Saelorn[/MENTION] or [MENTION=6668292]JamesonCourage[/MENTION] on this point at all. Their definitions of railroading and GM force IMHO are quixotic and don't withstand analysis. As you say, this is primarily and fundamentally an aesthetic issue, and as such I don't see any reason to favor one agenda over another purely on the basis of some inherent quality of their aesthetic merit. My personal perception is that most people start out at the sort of default simulationist approach. If a person continues to play the 'unicorn' nature of simulationism quickly asserts itself and they arrive at some level of naturalistic approach, or alternately modify the simulation into a gamist approach. Usually the narrativist approach is a later stage, one that arises out of a desire for a more dynamic exploration of RP. It is therefor tempting to label it 'more advanced' or 'more sophisticated', and perhaps it tends to deploy more varied and subtle techniques. However, as we have seen, it is certainly possibly to evolve a very refined naturalist approach, which verges on narrativist, and its certainly also possible to push your gamist agenda pretty far and refine it in a lot of ways, though we haven't really had a ton of expostulation of that agenda here beyond considerations of playability. [/QUOTE]
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