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<blockquote data-quote="pemerton" data-source="post: 7016448" data-attributes="member: 42582"><p>A quick scan of a ritual list I compiled suggests maybe Pass Without Trace from Dragon 405, but it's not quite what you're describing:</p><p></p><p style="margin-left: 20px">You and up to five allies present while you perform this ritual leave fewer tracks. The DC to track those the ritual affects increases by 5, as if you had obscured their tracks.</p><p></p><p>OK, keeping looking down the list it's maybe Traveller's Camouflage from Primal Power, which seems to make Pass Without Trace largely redundant (certainly once Nature Checks of 20+ are reliably available, say at Paragon tier) and seems to be the precursor to the 5e Pass Without Trace spell:</p><p></p><p style="margin-left: 20px">You cloak yourself and any allies present for the ritual in a camouflaging shroud. The subjects of this ritual gain a bonus to Stealth checks while traveling, and other creatures take a penalty when using Perception to find your tracks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Your Nature check dete rmin es the bonus you and your allies gain and the penalty others take.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Nature Check Result Bonus/Penalty</p> <p style="margin-left: 20px">19 or lower +2/-2</p> <p style="margin-left: 20px">20-29 +5/-5</p> <p style="margin-left: 20px">30 or higher +10/-10</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This camouflage protects you and your allies as you travel, but not during battle. Any subject who rolls initiative or makes an attack roll loses the benefit of this ritual until the end of the encounter. If a subject is hidden when he or she makes an attack, that subject loses the bonus before making the attack roll, which could cause him or her to lose the benefit of being hidden for that attack.</p><p></p><p>That one hasn't seen use in my game. Given that <em>travelling</em> and <em>battling</em> don't, between them, cover the field of possible activities, a call has to be made as to which box intermediate cases fall into. I think I would be inclined to generalise the "not in battle" limitation to a wider range of non-travelling cases (such as sneaking through gates, and probably urban/indoor areas in general).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7016448, member: 42582"] A quick scan of a ritual list I compiled suggests maybe Pass Without Trace from Dragon 405, but it's not quite what you're describing: [indent]You and up to five allies present while you perform this ritual leave fewer tracks. The DC to track those the ritual affects increases by 5, as if you had obscured their tracks.[/indent] OK, keeping looking down the list it's maybe Traveller's Camouflage from Primal Power, which seems to make Pass Without Trace largely redundant (certainly once Nature Checks of 20+ are reliably available, say at Paragon tier) and seems to be the precursor to the 5e Pass Without Trace spell: [indent]You cloak yourself and any allies present for the ritual in a camouflaging shroud. The subjects of this ritual gain a bonus to Stealth checks while traveling, and other creatures take a penalty when using Perception to find your tracks. Your Nature check dete rmin es the bonus you and your allies gain and the penalty others take. Nature Check Result Bonus/Penalty 19 or lower +2/-2 20-29 +5/-5 30 or higher +10/-10 This camouflage protects you and your allies as you travel, but not during battle. Any subject who rolls initiative or makes an attack roll loses the benefit of this ritual until the end of the encounter. If a subject is hidden when he or she makes an attack, that subject loses the bonus before making the attack roll, which could cause him or her to lose the benefit of being hidden for that attack.[/indent] That one hasn't seen use in my game. Given that [I]travelling[/I] and [I]battling[/I] don't, between them, cover the field of possible activities, a call has to be made as to which box intermediate cases fall into. I think I would be inclined to generalise the "not in battle" limitation to a wider range of non-travelling cases (such as sneaking through gates, and probably urban/indoor areas in general). [/QUOTE]
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