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The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7017047" data-attributes="member: 82106"><p>Well, since a rogue (at least by the base rules) can't hide in plain sight there's no Stealth check for the ritual to apply to, nor does anyone need a Perception check to see you, so in fact this is simply a situation where the benefits are inapplicable. If however the rogue was attempting to conceal himself behind a pile of beer barrels from a town guard, then it WOULD presumably apply, by RAW. You could try to split hairs and attempt to claim that if the rogue isn't IN THAT INSTANT actually moving from point A to point B then he's not traveling, but now you've virtually stripped all utility from the ritual, as the same scenario translated out into the wilderness someplace would have to be ruled by the same logic, and that CLEARLY would exclude cases meant to be included. </p><p></p><p>Trust me [MENTION=42582]pemerton[/MENTION], I'm a veteran of 1000's of games of 1e. I can extrapolate the rules to their logical conclusions with the very best! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> This is in fact one of the good (and bad) points of rituals in 4e. They're basically the belly button, the point where structured adjudication has to break down and you have to simply imagine what the effects are if you want anything to make sense. In the case of Traveler's Camouflage lets imagine that this is some sort of an illusion (rituals sadly lack keywords). The rogue in question is obscured by illusionary patterns which break up his form and make it less easily spotted, as well as covering his tracks (interesting question here, how long does that effect last?).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7017047, member: 82106"] Well, since a rogue (at least by the base rules) can't hide in plain sight there's no Stealth check for the ritual to apply to, nor does anyone need a Perception check to see you, so in fact this is simply a situation where the benefits are inapplicable. If however the rogue was attempting to conceal himself behind a pile of beer barrels from a town guard, then it WOULD presumably apply, by RAW. You could try to split hairs and attempt to claim that if the rogue isn't IN THAT INSTANT actually moving from point A to point B then he's not traveling, but now you've virtually stripped all utility from the ritual, as the same scenario translated out into the wilderness someplace would have to be ruled by the same logic, and that CLEARLY would exclude cases meant to be included. Trust me [MENTION=42582]pemerton[/MENTION], I'm a veteran of 1000's of games of 1e. I can extrapolate the rules to their logical conclusions with the very best! ;) This is in fact one of the good (and bad) points of rituals in 4e. They're basically the belly button, the point where structured adjudication has to break down and you have to simply imagine what the effects are if you want anything to make sense. In the case of Traveler's Camouflage lets imagine that this is some sort of an illusion (rituals sadly lack keywords). The rogue in question is obscured by illusionary patterns which break up his form and make it less easily spotted, as well as covering his tracks (interesting question here, how long does that effect last?). [/QUOTE]
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