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The Best & Worst of 3rd Edition: Ultimate 3E: Unearthed Arcana, Eberron, Pathfinder
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<blockquote data-quote="Bluenose" data-source="post: 4060288" data-attributes="member: 49017"><p>Well, there are parts of all three products I like. </p><p></p><p>Unearthed Arcana is a mixed bag. Some parts of it are excellent, and I have no hesitation in using them. Other parts get a resounding shrug from me. There are also bits of it that if I wasn't a professional librarian would see me defacing the book.</p><p></p><p>Pathfinder, in my view at the moment is primarily an adventure with some supporting material. So I'm judging it solely on the adventure content, and while some have been excellent others really haven't appealed to me as a DM. If the setting book was out and I had more idea of how things fitted in, or if the adventures were as consistently good as the first, then I'd be happy to vote for it.</p><p></p><p>Eberron has an advantage from the start with me in that it's less of a traditional fantasy setting, in a totally different way to my homebrew. The main things that attract me to it are that there's a serious attempt to make magic a part of the world in a different way to most settings. Magic as a craft rather than a mystery is a fundamentally different approach, and makes a lot of sense considering how the rules deal with it. I also like the way Eberron avoids filling in too many of the gaps, and is explicit in saying that some things should and will (hopefully) remain mysteries. The main thing I dislike is the suggested "noir" feel for parts of it. Even if this was to my taste, it's far too easy to turn it into a parody for me to want to see it. I also think the setting book has too little information in some areas, with the very different planar arrangement being one thing that really needs more development.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 4060288, member: 49017"] Well, there are parts of all three products I like. Unearthed Arcana is a mixed bag. Some parts of it are excellent, and I have no hesitation in using them. Other parts get a resounding shrug from me. There are also bits of it that if I wasn't a professional librarian would see me defacing the book. Pathfinder, in my view at the moment is primarily an adventure with some supporting material. So I'm judging it solely on the adventure content, and while some have been excellent others really haven't appealed to me as a DM. If the setting book was out and I had more idea of how things fitted in, or if the adventures were as consistently good as the first, then I'd be happy to vote for it. Eberron has an advantage from the start with me in that it's less of a traditional fantasy setting, in a totally different way to my homebrew. The main things that attract me to it are that there's a serious attempt to make magic a part of the world in a different way to most settings. Magic as a craft rather than a mystery is a fundamentally different approach, and makes a lot of sense considering how the rules deal with it. I also like the way Eberron avoids filling in too many of the gaps, and is explicit in saying that some things should and will (hopefully) remain mysteries. The main thing I dislike is the suggested "noir" feel for parts of it. Even if this was to my taste, it's far too easy to turn it into a parody for me to want to see it. I also think the setting book has too little information in some areas, with the very different planar arrangement being one thing that really needs more development. [/QUOTE]
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The Best & Worst of 3rd Edition: Ultimate 3E: Unearthed Arcana, Eberron, Pathfinder
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