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<blockquote data-quote="Reynard" data-source="post: 9159693" data-attributes="member: 467"><p>NOTE to mods: if this is not okay, or needs to go somewhere else, please do the thing.</p><p></p><p>NOTE to Participants: The rules in this thread should be followed. No spamming. Us the general image thread for that.</p><p></p><p>THE IDEA: Let's see what sort of creatures, with statblocks, AI can create for out games!</p><p></p><p>HOW TO: Choose a chatbot like ChatGPT or ClaueAI or similar. Ask it with some fair degree of detail to describe a new monster (flavor text). Then, take the description and use it as a prompt in an image generator to create a picture of the monster. And finally go back to the chatbot to create a statblock.</p><p></p><p>RULES: In addition to the normal site rules, this thread requires some special attention. DO NOT try and recreate existing monsters, including those from other games or 3rd party things. The point is to experiment with AI generated monster stats and see how well it works, or not. Also, everyone should feel free to yoink and mod these monsters (because in the US at least they can't be protected by copyright) , but do not try and turn them into something you sell on DMsGuild or whatever. bad form.</p><p></p><p>PERSONAL NOTE: I freelance on the side and creating monsters is one of the key things I do, so I understand that something like this can feel weird. The point is NOT to replace designers (like myself!) with AI. The point is to explore the landscape of what these tools can (and, importantly, can't). We absolutely should critique the stuff the AI pump out. The core feeling behind this thread is skeptical curiosity. Some things are going to feel really impressive. Some things are going to be terrible. That is awesome. that is what we want, and we should talk about that.</p><p></p><p>IF YOU HATE AI: That is completely valid. I understand. But please don't use this thread to rail against it generally. Please do point out its flaws in the context of monster design, tho.</p><p>-----</p><p>All that said, an example.</p><p></p><p>Using ClaudeAI:</p><p>The Prompt: describe a monster adventurers might encounter while exploring a desert oasis The monster should be magical in nature and somehow use trickery to lure in its prey</p><p>The Response: </p><p>The mirage djinn is a rare magical creature that dwells in remote desert oases. At first glance, it appears as a shimmering pool of clear water, swaying palm trees, and lush greenery - a welcome sight for weary desert travelers. However, this is merely an elaborate illusion crafted by the djinn to lure its prey. </p><p></p><p>As unsuspecting travelers draw near, lulled into a false sense of security by the promise of refreshment, the mirage slowly shifts into the djinn's true form - a towering creature made of swirling sand and wind. The traveler's elation turns to horror as the oasis disappears before their eyes, replaced by a vortex of sand and air. </p><p></p><p>The djinn ensnares victims in cylones of sand, whisking them high into the air before dropping them to their demise. It is able to create powerful illusions that appeal to a traveler's senses and desires, from inviting pools of water to extravagant desert palaces brimming with riches. Only those wise and wary of desert trickery can hope to avoid being ensnared by the mirage djinn's lethal illusions.</p><p>The image:</p><p>[ATTACH=full]305971[/ATTACH]</p><p>The Statblock (note, I told it a CR to use and told it to include a reaction)</p><p>Mirage Djinn</p><p>Medium elemental, chaotic evil </p><p></p><p>Armor Class: 16 (natural armor) </p><p>Hit Points: 127 (17d8 + 51)</p><p>Speed: 30 ft., fly 60 ft.</p><p></p><p>STR 16 (+3)</p><p>DEX 18 (+4)</p><p>CON 16 (+3)</p><p>INT 12 (+1) </p><p>WIS 15 (+2)</p><p>CHA 18 (+4)</p><p></p><p>Saving Throws: Dex +7, Wis +5</p><p>Damage Resistances: lightning, bludgeoning, piercing, and slashing from nonmagical attacks</p><p>Damage Immunities: poison</p><p>Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained</p><p>Senses: darkvision 60 ft., passive Perception 12</p><p>Languages: Auran, Common</p><p>Challenge: 7 (2,900 XP) </p><p></p><p>Illusory Aura. The djinn projects an illusion of an oasis that extends 30 feet from it. This illusion disappears if the djinn takes any damage.</p><p></p><p>Innate Spellcasting. The djinn's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:</p><p>At will: major image, silent image</p><p>3/day: hallucinatory terrain, mirage arcane</p><p>1/day: programmed illusion</p><p></p><p>Actions</p><p>Multiattack. The djinn makes three slam attacks.</p><p></p><p>Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. </p><p></p><p>Whirlwind (Recharge 6). Each creature in a 20 foot radius must make a DC 15 Strength saving throw. On a failure, the target takes 22 (4d10 + 3) bludgeoning damage and is flung up 30 feet away in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet traveled. On a successful save, the creature takes half as much damage and isn't flung or knocked prone. The djinn can't use this ability again until it finishes a long rest.</p><p></p><p>Reactions </p><p>Mirage Deflection. When the djinn is targeted by a spell, it uses its reaction to create an illusion of itself being struck. The djinn makes a Charisma saving throw against the caster's spell save DC. On a success, the spell has no effect on the djinn.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9159693, member: 467"] NOTE to mods: if this is not okay, or needs to go somewhere else, please do the thing. NOTE to Participants: The rules in this thread should be followed. No spamming. Us the general image thread for that. THE IDEA: Let's see what sort of creatures, with statblocks, AI can create for out games! HOW TO: Choose a chatbot like ChatGPT or ClaueAI or similar. Ask it with some fair degree of detail to describe a new monster (flavor text). Then, take the description and use it as a prompt in an image generator to create a picture of the monster. And finally go back to the chatbot to create a statblock. RULES: In addition to the normal site rules, this thread requires some special attention. DO NOT try and recreate existing monsters, including those from other games or 3rd party things. The point is to experiment with AI generated monster stats and see how well it works, or not. Also, everyone should feel free to yoink and mod these monsters (because in the US at least they can't be protected by copyright) , but do not try and turn them into something you sell on DMsGuild or whatever. bad form. PERSONAL NOTE: I freelance on the side and creating monsters is one of the key things I do, so I understand that something like this can feel weird. The point is NOT to replace designers (like myself!) with AI. The point is to explore the landscape of what these tools can (and, importantly, can't). We absolutely should critique the stuff the AI pump out. The core feeling behind this thread is skeptical curiosity. Some things are going to feel really impressive. Some things are going to be terrible. That is awesome. that is what we want, and we should talk about that. IF YOU HATE AI: That is completely valid. I understand. But please don't use this thread to rail against it generally. Please do point out its flaws in the context of monster design, tho. ----- All that said, an example. Using ClaudeAI: The Prompt: describe a monster adventurers might encounter while exploring a desert oasis The monster should be magical in nature and somehow use trickery to lure in its prey The Response: The mirage djinn is a rare magical creature that dwells in remote desert oases. At first glance, it appears as a shimmering pool of clear water, swaying palm trees, and lush greenery - a welcome sight for weary desert travelers. However, this is merely an elaborate illusion crafted by the djinn to lure its prey. As unsuspecting travelers draw near, lulled into a false sense of security by the promise of refreshment, the mirage slowly shifts into the djinn's true form - a towering creature made of swirling sand and wind. The traveler's elation turns to horror as the oasis disappears before their eyes, replaced by a vortex of sand and air. The djinn ensnares victims in cylones of sand, whisking them high into the air before dropping them to their demise. It is able to create powerful illusions that appeal to a traveler's senses and desires, from inviting pools of water to extravagant desert palaces brimming with riches. Only those wise and wary of desert trickery can hope to avoid being ensnared by the mirage djinn's lethal illusions. The image: [ATTACH type="full"]305971[/ATTACH] The Statblock (note, I told it a CR to use and told it to include a reaction) Mirage Djinn Medium elemental, chaotic evil Armor Class: 16 (natural armor) Hit Points: 127 (17d8 + 51) Speed: 30 ft., fly 60 ft. STR 16 (+3) DEX 18 (+4) CON 16 (+3) INT 12 (+1) WIS 15 (+2) CHA 18 (+4) Saving Throws: Dex +7, Wis +5 Damage Resistances: lightning, bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities: poison Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained Senses: darkvision 60 ft., passive Perception 12 Languages: Auran, Common Challenge: 7 (2,900 XP) Illusory Aura. The djinn projects an illusion of an oasis that extends 30 feet from it. This illusion disappears if the djinn takes any damage. Innate Spellcasting. The djinn's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: major image, silent image 3/day: hallucinatory terrain, mirage arcane 1/day: programmed illusion Actions Multiattack. The djinn makes three slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Whirlwind (Recharge 6). Each creature in a 20 foot radius must make a DC 15 Strength saving throw. On a failure, the target takes 22 (4d10 + 3) bludgeoning damage and is flung up 30 feet away in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet traveled. On a successful save, the creature takes half as much damage and isn't flung or knocked prone. The djinn can't use this ability again until it finishes a long rest. Reactions Mirage Deflection. When the djinn is targeted by a spell, it uses its reaction to create an illusion of itself being struck. The djinn makes a Charisma saving throw against the caster's spell save DC. On a success, the spell has no effect on the djinn. [/QUOTE]
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