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<blockquote data-quote="Reynard" data-source="post: 9159718" data-attributes="member: 467"><p>The prompt: </p><p>describe a fantasy creature that originates from the elemental plane of fire but comes to the prime material plane to seek out nourishment. the creature should have unique qualities and an interesting appearance.</p><p></p><p>The Text:</p><p></p><p>The Ignisfeeder is a creature born of the raging infernos of the Elemental Plane of Fire. Standing over 7 feet tall, its body resembles a humanoid shaped from molten lava and blackened magma rock. Its head is featureless except for two glowing orange eyes and a maw filled with jagged obsidian teeth. </p><p></p><p>The Ignisfeeder periodically travels to the Prime Material Plane through temporary rifts in search of sustenance. Unable to survive for long away from its home plane, it must feed on sources of heat and flame to maintain its form. It absorbs fire through its fingertips, snuffing out campfires, torches, and even larger blazes if given the chance. </p><p></p><p>Known for its vicious temper, the Ignisfeeder attacks any who come between it and its needed fuel source. Its touch sears flesh, causing terrible burns, and it can expel blasts of fire from its mouth when angered. Though dangerous, the Ignisfeeder does not hunt humanoids for sport, only for survival. After satiating its ravenous appetite, it returns to the Elemental Plane, the rift sealing up behind it.</p><p></p><p>The image:</p><p>[ATTACH=full]305995[/ATTACH]</p><p></p><p>The statblock:</p><p></p><p>Ignisfeeder </p><p>Large elemental, chaotic neutral</p><p></p><p>Armor Class: 15 (natural armor)</p><p>Hit Points: 93 (11d10 + 33) </p><p>Speed: 30 ft.</p><p></p><p>STR 16 (+3)</p><p>DEX 10 (+0) </p><p>CON 16 (+3)</p><p>INT 6 (-2)</p><p>WIS 10 (+0)</p><p>CHA 7 (-2)</p><p></p><p>Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks </p><p>Damage Immunities: fire, poison</p><p>Condition Immunities: poisoned, exhaustion, grappled, paralyzed, petrified, prone, restrained </p><p></p><p>Senses: darkvision 60 ft., passive Perception 10</p><p>Languages: Ignan, Primordial</p><p>Challenge: 4 (1,100 XP)</p><p></p><p>Heated Body. A creature that touches the Ignisfeeder or hits it with a melee attack while within 5 ft. takes 7 (2d6) fire damage. </p><p></p><p>Illumination. The Ignisfeeder sheds bright light in a 30-ft radius and dim light for an additional 30 ft. </p><p></p><p>Actions</p><p>Multiattack. The Ignisfeeder makes two Slam attacks or uses its Fire Breath.</p><p></p><p>Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) fire damage. If the target is a creature or flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.</p><p></p><p>Fire Breath (Recharge 5-6). The Ignisfeeder exhales flames in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p>Fiery Absorption (Recharges after Long Rest). When the Ignisfeeder is targeted by a fire damage spell or effect, as a reaction it can absorb the flames. It regains hit points equal to half the fire damage dealt, and the fire effect is negated.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9159718, member: 467"] The prompt: describe a fantasy creature that originates from the elemental plane of fire but comes to the prime material plane to seek out nourishment. the creature should have unique qualities and an interesting appearance. The Text: The Ignisfeeder is a creature born of the raging infernos of the Elemental Plane of Fire. Standing over 7 feet tall, its body resembles a humanoid shaped from molten lava and blackened magma rock. Its head is featureless except for two glowing orange eyes and a maw filled with jagged obsidian teeth. The Ignisfeeder periodically travels to the Prime Material Plane through temporary rifts in search of sustenance. Unable to survive for long away from its home plane, it must feed on sources of heat and flame to maintain its form. It absorbs fire through its fingertips, snuffing out campfires, torches, and even larger blazes if given the chance. Known for its vicious temper, the Ignisfeeder attacks any who come between it and its needed fuel source. Its touch sears flesh, causing terrible burns, and it can expel blasts of fire from its mouth when angered. Though dangerous, the Ignisfeeder does not hunt humanoids for sport, only for survival. After satiating its ravenous appetite, it returns to the Elemental Plane, the rift sealing up behind it. The image: [ATTACH type="full"]305995[/ATTACH] The statblock: Ignisfeeder Large elemental, chaotic neutral Armor Class: 15 (natural armor) Hit Points: 93 (11d10 + 33) Speed: 30 ft. STR 16 (+3) DEX 10 (+0) CON 16 (+3) INT 6 (-2) WIS 10 (+0) CHA 7 (-2) Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities: fire, poison Condition Immunities: poisoned, exhaustion, grappled, paralyzed, petrified, prone, restrained Senses: darkvision 60 ft., passive Perception 10 Languages: Ignan, Primordial Challenge: 4 (1,100 XP) Heated Body. A creature that touches the Ignisfeeder or hits it with a melee attack while within 5 ft. takes 7 (2d6) fire damage. Illumination. The Ignisfeeder sheds bright light in a 30-ft radius and dim light for an additional 30 ft. Actions Multiattack. The Ignisfeeder makes two Slam attacks or uses its Fire Breath. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) fire damage. If the target is a creature or flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns. Fire Breath (Recharge 5-6). The Ignisfeeder exhales flames in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Fiery Absorption (Recharges after Long Rest). When the Ignisfeeder is targeted by a fire damage spell or effect, as a reaction it can absorb the flames. It regains hit points equal to half the fire damage dealt, and the fire effect is negated. [/QUOTE]
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