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<blockquote data-quote="Tales and Chronicles" data-source="post: 9159765" data-attributes="member: 6871653"><p>[ATTACH=full]306062[/ATTACH]</p><p><strong>Verdanite Skulker</strong></p><p>Medium<em> Humanoid (Verdanite), Neutral Evil</em></p><p></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 18 (4d6 + 4)</p><p><strong>Speed</strong> 25 ft., climb 25 ft.</p><p></p><p><strong>STR</strong> 8 (-1)</p><p><strong>DEX</strong> 16 (+3)</p><p><strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 10 (0)</p><p><strong>WIS</strong> 10 (0)</p><p><strong>CHA</strong> 8 (-1)</p><p></p><p><strong>Skills</strong> Acrobatics +5, Stealth +5, Perception +2</p><p><strong>Senses</strong> Darkvision 60 ft., passive Perception 12</p><p><strong>Languages</strong> Common, Verdanite</p><p></p><p><strong>Challenge</strong> 1/2 (100 XP)</p><p></p><p><strong>Special Traits</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Chameleon Camouflage.</strong> The Verdanite Skulker can use a bonus action to blend into its surroundings, becoming invisible if it remains motionless. It becomes visible again after moving or taking an action.</li> </ul><p><strong>Actions</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Multiattack.</strong> The Verdanite Skulker makes two attacks: one with its bite and one with its claw.</li> <li data-xf-list-type="ul"><strong>Bite.</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.</li> <li data-xf-list-type="ul"><strong>Claw.</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d4 + 3) slashing damage.</li> </ul><p></p><p><strong>Physical Description: </strong></p><p>Verdanite Skulkers are humanoid creatures standing around 5 to 6 feet tall, with a sinewy and agile build. They are covered in sleek, iridescent scales that shift in color to match their surroundings, allowing them to blend seamlessly into their environment. These scales provide natural armor and protection. Their elongated, reptilian faces bear a combination of feline and chameleon-like features, with slit pupils in their keen eyes and a set of retractable, needle-sharp fangs. Their hands have sharp, claw-like fingers, perfect for climbing and stealthy maneuvers.</p><p></p><p><strong>Abilities and Traits:</strong></p><p><strong></strong></p><p><strong>Chameleon Camouflage:</strong> Verdanite Skulkers possess the extraordinary ability to blend into their surroundings, making them nearly invisible when motionless. This natural camouflage aids them in ambushes and stealthy reconnaissance.</p><p></p><p><strong>Acrobatic Agility:</strong> They are incredibly agile and are skilled climbers, allowing them to scale walls and trees with ease. Their nimbleness makes them formidable opponents in both close combat and hit-and-run tactics.</p><p></p><p><strong>Venomous Bite:</strong> Their retractable fangs are venomous, delivering a potent neurotoxin to their victims. A single bite can incapacitate or kill a target, making them deadly in melee encounters.</p><p></p><p><strong>Cunning and Ambitious:</strong> Verdanite Skulkers are known for their intelligence and strategic thinking. They are not mindless minions but rather cunning creatures that can adapt to a variety of situations and follow tactical orders.</p><p></p><p><strong>Eco-Sensory Perception:</strong> Their keen senses allow them to detect even the slightest disturbances in their environment, making them exceptional scouts and guards.</p><p></p><p><strong>Behavior: </strong></p><p>Verdanite Skulkers are typically found in heavily forested or jungle environments, where their natural camouflage is most effective. They operate in small, organized groups, each with a leader who coordinates their actions. While they can serve as minions in evil armies, they are known to have their own hidden societies and agendas, making them complex and unpredictable.</p><p></p><p>In battles, they prefer hit-and-run tactics, using their agility and camouflage to strike from the shadows and then disappear before their foes can retaliate. Their intelligence also makes them valuable for tasks such as sabotage, espionage, and reconnaissance.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9159765, member: 6871653"] [ATTACH type="full"]306062[/ATTACH] [B]Verdanite Skulker[/B] Medium[I] Humanoid (Verdanite), Neutral Evil[/I] [B]Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 18 (4d6 + 4) [B]Speed[/B] 25 ft., climb 25 ft. [B]STR[/B] 8 (-1) [B]DEX[/B] 16 (+3) [B]CON[/B] 12 (+1) [B]INT[/B] 10 (0) [B]WIS[/B] 10 (0) [B]CHA[/B] 8 (-1) [B]Skills[/B] Acrobatics +5, Stealth +5, Perception +2 [B]Senses[/B] Darkvision 60 ft., passive Perception 12 [B]Languages[/B] Common, Verdanite [B]Challenge[/B] 1/2 (100 XP) [B]Special Traits[/B] [LIST] [*][B]Chameleon Camouflage.[/B] The Verdanite Skulker can use a bonus action to blend into its surroundings, becoming invisible if it remains motionless. It becomes visible again after moving or taking an action. [/LIST] [B]Actions[/B] [LIST] [*][B]Multiattack.[/B] The Verdanite Skulker makes two attacks: one with its bite and one with its claw. [*][B]Bite.[/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. [*][B]Claw.[/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d4 + 3) slashing damage. [/LIST] [B]Physical Description: [/B] Verdanite Skulkers are humanoid creatures standing around 5 to 6 feet tall, with a sinewy and agile build. They are covered in sleek, iridescent scales that shift in color to match their surroundings, allowing them to blend seamlessly into their environment. These scales provide natural armor and protection. Their elongated, reptilian faces bear a combination of feline and chameleon-like features, with slit pupils in their keen eyes and a set of retractable, needle-sharp fangs. Their hands have sharp, claw-like fingers, perfect for climbing and stealthy maneuvers. [B]Abilities and Traits: Chameleon Camouflage:[/B] Verdanite Skulkers possess the extraordinary ability to blend into their surroundings, making them nearly invisible when motionless. This natural camouflage aids them in ambushes and stealthy reconnaissance. [B]Acrobatic Agility:[/B] They are incredibly agile and are skilled climbers, allowing them to scale walls and trees with ease. Their nimbleness makes them formidable opponents in both close combat and hit-and-run tactics. [B]Venomous Bite:[/B] Their retractable fangs are venomous, delivering a potent neurotoxin to their victims. A single bite can incapacitate or kill a target, making them deadly in melee encounters. [B]Cunning and Ambitious:[/B] Verdanite Skulkers are known for their intelligence and strategic thinking. They are not mindless minions but rather cunning creatures that can adapt to a variety of situations and follow tactical orders. [B]Eco-Sensory Perception:[/B] Their keen senses allow them to detect even the slightest disturbances in their environment, making them exceptional scouts and guards. [B]Behavior: [/B] Verdanite Skulkers are typically found in heavily forested or jungle environments, where their natural camouflage is most effective. They operate in small, organized groups, each with a leader who coordinates their actions. While they can serve as minions in evil armies, they are known to have their own hidden societies and agendas, making them complex and unpredictable. In battles, they prefer hit-and-run tactics, using their agility and camouflage to strike from the shadows and then disappear before their foes can retaliate. Their intelligence also makes them valuable for tasks such as sabotage, espionage, and reconnaissance. [/QUOTE]
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