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<blockquote data-quote="howandwhy99" data-source="post: 6022365" data-attributes="member: 3192"><p>This article in the series was the best one yet. Very good across the board. I have some notes, just niggling details really, but I thought these guys came across as the best interpretation so far.</p><p></p><p>[sblock] <ul> <li data-xf-list-type="ul">Common Ancestry, religion, culture, language, history. </li> <li data-xf-list-type="ul">A prideful, ancient race</li> <li data-xf-list-type="ul">Dragons vs Giants war pre-humanity as a possibility.</li> </ul><p>All of these are solid, though the culture's differ widely, almost as much as humans do. And they are in different rates of accomplishment. Certainly different between a storm giant and a hill giant.</p><p></p><p>Here's a breakdown on each description: <ul> <li data-xf-list-type="ul">Storm Giants - looks good</li> <li data-xf-list-type="ul">Cloud Giants - Not sure, looks good. No homeplace mentioned.</li> <li data-xf-list-type="ul">Fire Giants - Pretty good</li> <li data-xf-list-type="ul">Frost Giants - Not necessarily bad, coulThd use Neutrals and more Norse lore</li> <li data-xf-list-type="ul">Stone Giants - Pretty cool </li> <li data-xf-list-type="ul">Hill Giants - Magic hating isn't necessarily magical resistance, but okay otherwise.</li> <li data-xf-list-type="ul">Titans - I really like this. Not the reasons for the approach, but the individuality and requirement that each is such a force that they are uniques.</li> </ul><p></p><p>The real issue is there is no hierarchy or caste system for giants. They are more akin to bears - black, brown, kodiak, and polars. Some are bigger, some smaller, but all are bears.</p><p></p><p>All giants tend to seclusion and therefore are found far from large populations of more prolific races. Even hill giants are a good bit away, if only because other races avoid them.</p><p></p><p>Giants tend to be longer lived the larger they are. </p><p></p><p>As a single species they have a broad fecundity (sort of like dogs), which is usually intentionally limited. How giantkin like ogres and trolls came about might have to do with foolhardy hill giants.</p><p></p><p>Ecology and climate affect the local populations of giants more than the human norm. SO we get frosty the giant, but quite not frosty the human.</p><p></p><p>Stone Giants technically are mountain giants, at least in terms of the Norse Mythos of Deities & Demigods. The Bergrisi of the Jotun are also known as rock giants and why I believe they were included in the early Monster Manual.</p><p></p><p>A lot of cultures have giants as part of their histories and myths. I think we include many more, if we expanded D&D as partly a mythology-based game.[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6022365, member: 3192"] This article in the series was the best one yet. Very good across the board. I have some notes, just niggling details really, but I thought these guys came across as the best interpretation so far. [sblock][LIST][*]Common Ancestry, religion, culture, language, history. [*]A prideful, ancient race [*]Dragons vs Giants war pre-humanity as a possibility.[/LIST]All of these are solid, though the culture's differ widely, almost as much as humans do. And they are in different rates of accomplishment. Certainly different between a storm giant and a hill giant. Here's a breakdown on each description:[LIST][*]Storm Giants - looks good [*]Cloud Giants - Not sure, looks good. No homeplace mentioned. [*]Fire Giants - Pretty good [*]Frost Giants - Not necessarily bad, coulThd use Neutrals and more Norse lore [*]Stone Giants - Pretty cool [*]Hill Giants - Magic hating isn't necessarily magical resistance, but okay otherwise. [*]Titans - I really like this. Not the reasons for the approach, but the individuality and requirement that each is such a force that they are uniques. [/LIST] The real issue is there is no hierarchy or caste system for giants. They are more akin to bears - black, brown, kodiak, and polars. Some are bigger, some smaller, but all are bears. All giants tend to seclusion and therefore are found far from large populations of more prolific races. Even hill giants are a good bit away, if only because other races avoid them. Giants tend to be longer lived the larger they are. As a single species they have a broad fecundity (sort of like dogs), which is usually intentionally limited. How giantkin like ogres and trolls came about might have to do with foolhardy hill giants. Ecology and climate affect the local populations of giants more than the human norm. SO we get frosty the giant, but quite not frosty the human. Stone Giants technically are mountain giants, at least in terms of the Norse Mythos of Deities & Demigods. The Bergrisi of the Jotun are also known as rock giants and why I believe they were included in the early Monster Manual. A lot of cultures have giants as part of their histories and myths. I think we include many more, if we expanded D&D as partly a mythology-based game.[/sblock] [/QUOTE]
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