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Story Hour
The BlackHammer "Millennial" CyberPunk Campaign
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<blockquote data-quote="HellHound" data-source="post: 3643769" data-attributes="member: 3397"><p>Originally, I was going to start this narrative about half-way through the campaign... with game 6. I've written up the synopsis of Game 1 of the campaign, but not for games 2, 3, 4 and 5. Since 6, 7 and 8 have been such good games, and I'm keeping closer track of what's going on, I was finally motivated to post them here.</p><p></p><p>But, in the interest of making the narrative somewhat understandable, I will start with Game 1, and just put in point-form posts for games 2, 3, 4 and 5 that maybe I'll flesh out later, and then go on to games 6, 7 and 8.</p><p></p><p>This campaign is not a standard CyberPunk adventure, but is an overview of the changes the world goes through and that humans must live through as the CyberPunk era comes to an end. This is projected to be a game that spans 30 to 40 years of game time, and many sessions include a year or more of 'downtime' between major scenarios. Over this time span, companies launch and others collapse, mergers occur, and new technologies come into play.</p><p></p><p>Our average game is about 8-9 hours long - some (like game 7) cover about 3 to 4 scenes in that time, others (like game 8) cover up to 9+ scenes in one game session.</p><p></p><p>The game is CyberPunk 2020, but with a chunk of house rules in place. The setting starts out as the classic "Fourth Corporate War" setting from the Firestorm supplements for CP2020, but we are advancing the timeline to the setting for the "Heaven Over Mountain" setting in GoO's "Ex Machina" and from there to the setting of SJGames' "Transhuman Space". Well, that's the goal at least - I know we'll get as far as Heaven Over Mountain, but we may never quite make it as far as THS. The ultimate goal is to run as far as the development of FTL spaceflight and the escape from the Solar System - where I intend to end the game and never actually play CyberPunk 2020 as written again.</p></blockquote><p></p>
[QUOTE="HellHound, post: 3643769, member: 3397"] Originally, I was going to start this narrative about half-way through the campaign... with game 6. I've written up the synopsis of Game 1 of the campaign, but not for games 2, 3, 4 and 5. Since 6, 7 and 8 have been such good games, and I'm keeping closer track of what's going on, I was finally motivated to post them here. But, in the interest of making the narrative somewhat understandable, I will start with Game 1, and just put in point-form posts for games 2, 3, 4 and 5 that maybe I'll flesh out later, and then go on to games 6, 7 and 8. This campaign is not a standard CyberPunk adventure, but is an overview of the changes the world goes through and that humans must live through as the CyberPunk era comes to an end. This is projected to be a game that spans 30 to 40 years of game time, and many sessions include a year or more of 'downtime' between major scenarios. Over this time span, companies launch and others collapse, mergers occur, and new technologies come into play. Our average game is about 8-9 hours long - some (like game 7) cover about 3 to 4 scenes in that time, others (like game 8) cover up to 9+ scenes in one game session. The game is CyberPunk 2020, but with a chunk of house rules in place. The setting starts out as the classic "Fourth Corporate War" setting from the Firestorm supplements for CP2020, but we are advancing the timeline to the setting for the "Heaven Over Mountain" setting in GoO's "Ex Machina" and from there to the setting of SJGames' "Transhuman Space". Well, that's the goal at least - I know we'll get as far as Heaven Over Mountain, but we may never quite make it as far as THS. The ultimate goal is to run as far as the development of FTL spaceflight and the escape from the Solar System - where I intend to end the game and never actually play CyberPunk 2020 as written again. [/QUOTE]
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