Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The BlackHammer "Millennial" CyberPunk Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 3643774" data-attributes="member: 3397"><p><strong>Game 01 - Welcome to Indonesia</strong></p><p></p><p><em>This game is heavily based on the first adventure from the Hardwired sourcebook for CP2020. The purpose of the game was to introduce the first elements of the Petrochem / Orbital Air launch facility plot that comes out after game 7.</em></p><p></p><p>The characters have met previously working an op for an unknown employer (unknown to the two non-corporate operations experts at least, but known to be Petrochem by the two Petrochem employees).</p><p></p><p>The operations team (Basaraki & Kasper) gets a call from a local tech junky named Otto, who has an office in the back of the East Marina warehouse that now has Joe’s Dinner (A6#1) (just down the block from the Nell Street Arcade). At roughly the same time, the Petrochem team (Catholic & Mr Alfie) gets tagged by HQ to go to the same address because Otto has information of direct interest to Petrochem.</p><p></p><p>As the ops team gets out of their CombatCab in front of Joe’s diner, they notice the black tinted corporate Toyo-Chevrolet Defiant of the Petrochem squad arriving at the same location. Expecting a corporate hit on their contact they dive for cover into the debris filled gutter until they recognize Catholic getting out of the car along with Mr Alfie. They compare notes (with the corporate team making it sound like they were contacted directly by Otto also), and decide to head around back together to see what Otto has for them.</p><p></p><p>Around back they see the harbor and old marina wharfs and piers. The back of the warehouse has the main entrance about ten feet above ground level, with a ramp leading up to it. The ramp is surrounded by a ten foot high razorwire fence and a gate with a camera and buzzer system.</p><p></p><p>Kasper presses the button, and Otto’s face appears, hidden behind his Industrial Supply smartgoggles, on the screen. He sends his autonomous unit, Marcus, to open the gate for them. Marcus is an old bomb-disposal robot with a basic AI-capable cyberdeck built into it, who uses the face of old Bob Marley on his display screen.</p><p></p><p>Otto’s joint is packed with stuff, and Otto himself is on the second floor watching over the massive collection of old crap. Otto tells the party that about half an hour ago, an Orbital Air supply ship launched from the Indonesia launch site had a telemetry short and came down not far off-shore from Night City. Odds are that most of the contents were destroyed during entry, but Otto wants the team to make sure there’s nothing worth salvaging from the wreck before OA shows up to reclaim it. He offers a share of whatever comes back, and access to his boat to get out there. Catholic calls in to HQ to get a Pilot Boat skill upload to a blank chip, and off they go, with a minor delay as they deal with the Night City Harbor Police (in a friendly manner)</p><p></p><p>On the site, the team collects some floating wreckage, including a document case. After dodging a pair of OA AVs on the way back to shore, as well as having to dodge the NC Harbor cops once again, they approach the East Marina to see Otto’s place has been hit and is on fire. Instead of heading to Otto’s they head to the North Marina, sell off Otto’s boat to a local fence and head back to the Nell Street Arcade where they can keep an eye on Catholic’s wheels and Otto’s place as well as see what’s in the case.</p><p></p><p>The documentation is about the current bids to produce a new OA mass driver. While a lot of the documents are in a Malay language, the English docs show that there are definitely some shady deals going on, involving supporting terrorist organizations and separatist political parties. Photographing and OCRing the Malay documents with her phone, Kasper gets them translated on the net and determines that an OA operations team is in place to help these groups achieve their ends in exchange for their help with OA’s bid to build the driver in Indonesia.</p><p></p><p>When Kasper is about to sell the information, Catholic contacts Petrochem. Petrochem is very interested in seeing OA embarrassed in this affair, and authorizes Catholic to work with the others and see what can be done.</p><p></p><p>And off to Indonesia they go by suborbital shuttle.</p><p></p><p>In the Spice Islands, the team has to move through very crowded streets of Islamic student protesters fighting against Western decadence and the laissez-faire Islamic state’s response to it. Fighting through the crowd to the Hotel Americana, they set up for the evening and then research the location of the local OA office where the documents found in the shuttle wreckage originated.</p><p></p><p>As dusk settles in on the islands, the team moves back through the crowded streets of people in filter-masks and hijabs, working their way to the OA office. Once there, they do a quick recon of the 5 story building, and then slip around to the back door. A quick tube of thermite opens the door into the first combat scene of the session as four cyberhounds rush down the hallway towards the team.</p><p></p><p>The incredibly fast Kasper throws herself up upwards, hooking her legs over the bars of the suspended ceiling as she pulls out her Uzi 2.3mm Needlegun. The first volley of needles from the nearly silent subgun tears through the first ceramet cyberhound and punches several rounds through the door at the end of the hall. The finely tuned hearing of Basaraki hears someone behind the door gasp in pain. Basaraki draws out a Teen Dream Machine pistol and his Colt Manhunter and moves into the hall with a spin, first unloading a magazine from the machine pistol in his left hand into a hound, tearing cerametal chunks out of it, then bringing his Manhunter to bear smashing a pair of rounds through the head of the next hound. Kasper then flips down from the ceiling, drawing her monowakizashi, and cutting clean through the hound she had damaged with her uzi. Catholic draws his monokatana as he rushes forward into a one-knee slide down the hall, removing all four legs from a cyberhound with the perfect two-handed cut. Much to everyone’s surprise, one of the damaged cyberhounds’ pops up a missile launcher from its forehead and launches it at Basaraki, who just manages to avoid it by jumping up and grabbing the ceiling support that Kasper had just been on, pulling his legs up into the pike position, leaving poor Mr Alfie, the one civilian on the team, with the missile flying right past his face and into the wall behind him. Determined not to allow this to happen again, Mr Alfie pulls out a Techtronica mk III EMP grenade, and tosses it at the door, but it bounces back to the middle of the hallway, zapping out the two semi-functional cyberhounds, as well as Catholic’s SPM-2 cyberglove.</p><p></p><p>Basaraki comes down from the ceiling shooting towards the door, slamming a pair of Depleted Uranium Core 11mm rounds into the door and hopefully into whoever is behind it. Kasper flips forward, grabs the doorknob, and flips up into the suspended ceiling again, this time pulling the door open. Behind the synthmarble security desk, trying to duck for cover, is the lone security guard on this floor. Catholic pulls up from his slide, runs forward and jumps up over the desk, landing on his knees on the desk and plunging the monokatana through the security guard’s chest and through the desk. Still dangling from the ceiling Basaraki unloads a single shot past catholic into the guard he's just impaled with the sword, finally killing him.</p><p></p><p>A quick look around and a hack into the security system to determine that the senior offices are on the fifth floor and the datacenter is on the fourth, and the team heads upstairs. On the landing to the third floor, Catholic slips past the door, not noticing that it is open a sliver and a security guard is peeking out. Basaraki pushes his manhunter against the door and fires two rounds through the metal into the head of the guard, and then pushes the door closed as Catholic continues up. At the landing to the fourth floor, they hear the sound of a door opening above. Catholic pulls out his paintball gun, hops up on the railing and fires a single alpha formorol biotoxin round up the stairs where it hits the security guard. As the guard topples backwards, the grenade in his hand bounces down the stairs to the landing. Everyone gets clear except for Kasper, who drops to the floor from the paralytic gas in the grenade.</p><p></p><p>On the fourth floor, without their intrusion and electronics expert, Mr Alfie downloads as much data as he thinks is important from the datacenter. Upstairs, Catholic discovers not offices, but apartments – likely of the operations team – as well as a briefing chip. Grabbing the briefing chip, the data Mr Alfie downloaded, and the limp body of Kasper, the team heads out to discover the police are already moving into position around the building. Splitting up, they head back to their hotel as inconspicuously as possible.</p><p></p><p>Seeing that he’s in the clear, Mr Alfie detonates the explosive charge he left in the datacenter, raining electronic debris and glass down on the street below as the police try to apprehend the team.</p><p></p><p>Next stop – follow the briefing chip to Timor in Game 02.</p></blockquote><p></p>
[QUOTE="HellHound, post: 3643774, member: 3397"] [b]Game 01 - Welcome to Indonesia[/b] [i]This game is heavily based on the first adventure from the Hardwired sourcebook for CP2020. The purpose of the game was to introduce the first elements of the Petrochem / Orbital Air launch facility plot that comes out after game 7.[/i] The characters have met previously working an op for an unknown employer (unknown to the two non-corporate operations experts at least, but known to be Petrochem by the two Petrochem employees). The operations team (Basaraki & Kasper) gets a call from a local tech junky named Otto, who has an office in the back of the East Marina warehouse that now has Joe’s Dinner (A6#1) (just down the block from the Nell Street Arcade). At roughly the same time, the Petrochem team (Catholic & Mr Alfie) gets tagged by HQ to go to the same address because Otto has information of direct interest to Petrochem. As the ops team gets out of their CombatCab in front of Joe’s diner, they notice the black tinted corporate Toyo-Chevrolet Defiant of the Petrochem squad arriving at the same location. Expecting a corporate hit on their contact they dive for cover into the debris filled gutter until they recognize Catholic getting out of the car along with Mr Alfie. They compare notes (with the corporate team making it sound like they were contacted directly by Otto also), and decide to head around back together to see what Otto has for them. Around back they see the harbor and old marina wharfs and piers. The back of the warehouse has the main entrance about ten feet above ground level, with a ramp leading up to it. The ramp is surrounded by a ten foot high razorwire fence and a gate with a camera and buzzer system. Kasper presses the button, and Otto’s face appears, hidden behind his Industrial Supply smartgoggles, on the screen. He sends his autonomous unit, Marcus, to open the gate for them. Marcus is an old bomb-disposal robot with a basic AI-capable cyberdeck built into it, who uses the face of old Bob Marley on his display screen. Otto’s joint is packed with stuff, and Otto himself is on the second floor watching over the massive collection of old crap. Otto tells the party that about half an hour ago, an Orbital Air supply ship launched from the Indonesia launch site had a telemetry short and came down not far off-shore from Night City. Odds are that most of the contents were destroyed during entry, but Otto wants the team to make sure there’s nothing worth salvaging from the wreck before OA shows up to reclaim it. He offers a share of whatever comes back, and access to his boat to get out there. Catholic calls in to HQ to get a Pilot Boat skill upload to a blank chip, and off they go, with a minor delay as they deal with the Night City Harbor Police (in a friendly manner) On the site, the team collects some floating wreckage, including a document case. After dodging a pair of OA AVs on the way back to shore, as well as having to dodge the NC Harbor cops once again, they approach the East Marina to see Otto’s place has been hit and is on fire. Instead of heading to Otto’s they head to the North Marina, sell off Otto’s boat to a local fence and head back to the Nell Street Arcade where they can keep an eye on Catholic’s wheels and Otto’s place as well as see what’s in the case. The documentation is about the current bids to produce a new OA mass driver. While a lot of the documents are in a Malay language, the English docs show that there are definitely some shady deals going on, involving supporting terrorist organizations and separatist political parties. Photographing and OCRing the Malay documents with her phone, Kasper gets them translated on the net and determines that an OA operations team is in place to help these groups achieve their ends in exchange for their help with OA’s bid to build the driver in Indonesia. When Kasper is about to sell the information, Catholic contacts Petrochem. Petrochem is very interested in seeing OA embarrassed in this affair, and authorizes Catholic to work with the others and see what can be done. And off to Indonesia they go by suborbital shuttle. In the Spice Islands, the team has to move through very crowded streets of Islamic student protesters fighting against Western decadence and the laissez-faire Islamic state’s response to it. Fighting through the crowd to the Hotel Americana, they set up for the evening and then research the location of the local OA office where the documents found in the shuttle wreckage originated. As dusk settles in on the islands, the team moves back through the crowded streets of people in filter-masks and hijabs, working their way to the OA office. Once there, they do a quick recon of the 5 story building, and then slip around to the back door. A quick tube of thermite opens the door into the first combat scene of the session as four cyberhounds rush down the hallway towards the team. The incredibly fast Kasper throws herself up upwards, hooking her legs over the bars of the suspended ceiling as she pulls out her Uzi 2.3mm Needlegun. The first volley of needles from the nearly silent subgun tears through the first ceramet cyberhound and punches several rounds through the door at the end of the hall. The finely tuned hearing of Basaraki hears someone behind the door gasp in pain. Basaraki draws out a Teen Dream Machine pistol and his Colt Manhunter and moves into the hall with a spin, first unloading a magazine from the machine pistol in his left hand into a hound, tearing cerametal chunks out of it, then bringing his Manhunter to bear smashing a pair of rounds through the head of the next hound. Kasper then flips down from the ceiling, drawing her monowakizashi, and cutting clean through the hound she had damaged with her uzi. Catholic draws his monokatana as he rushes forward into a one-knee slide down the hall, removing all four legs from a cyberhound with the perfect two-handed cut. Much to everyone’s surprise, one of the damaged cyberhounds’ pops up a missile launcher from its forehead and launches it at Basaraki, who just manages to avoid it by jumping up and grabbing the ceiling support that Kasper had just been on, pulling his legs up into the pike position, leaving poor Mr Alfie, the one civilian on the team, with the missile flying right past his face and into the wall behind him. Determined not to allow this to happen again, Mr Alfie pulls out a Techtronica mk III EMP grenade, and tosses it at the door, but it bounces back to the middle of the hallway, zapping out the two semi-functional cyberhounds, as well as Catholic’s SPM-2 cyberglove. Basaraki comes down from the ceiling shooting towards the door, slamming a pair of Depleted Uranium Core 11mm rounds into the door and hopefully into whoever is behind it. Kasper flips forward, grabs the doorknob, and flips up into the suspended ceiling again, this time pulling the door open. Behind the synthmarble security desk, trying to duck for cover, is the lone security guard on this floor. Catholic pulls up from his slide, runs forward and jumps up over the desk, landing on his knees on the desk and plunging the monokatana through the security guard’s chest and through the desk. Still dangling from the ceiling Basaraki unloads a single shot past catholic into the guard he's just impaled with the sword, finally killing him. A quick look around and a hack into the security system to determine that the senior offices are on the fifth floor and the datacenter is on the fourth, and the team heads upstairs. On the landing to the third floor, Catholic slips past the door, not noticing that it is open a sliver and a security guard is peeking out. Basaraki pushes his manhunter against the door and fires two rounds through the metal into the head of the guard, and then pushes the door closed as Catholic continues up. At the landing to the fourth floor, they hear the sound of a door opening above. Catholic pulls out his paintball gun, hops up on the railing and fires a single alpha formorol biotoxin round up the stairs where it hits the security guard. As the guard topples backwards, the grenade in his hand bounces down the stairs to the landing. Everyone gets clear except for Kasper, who drops to the floor from the paralytic gas in the grenade. On the fourth floor, without their intrusion and electronics expert, Mr Alfie downloads as much data as he thinks is important from the datacenter. Upstairs, Catholic discovers not offices, but apartments – likely of the operations team – as well as a briefing chip. Grabbing the briefing chip, the data Mr Alfie downloaded, and the limp body of Kasper, the team heads out to discover the police are already moving into position around the building. Splitting up, they head back to their hotel as inconspicuously as possible. Seeing that he’s in the clear, Mr Alfie detonates the explosive charge he left in the datacenter, raining electronic debris and glass down on the street below as the police try to apprehend the team. Next stop – follow the briefing chip to Timor in Game 02. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The BlackHammer "Millennial" CyberPunk Campaign
Top