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<blockquote data-quote="HellHound" data-source="post: 3643786" data-attributes="member: 3397"><p><strong>Game 04 - TPS Reports</strong></p><p></p><p>While waiting for Kasper to get more information about the Juicer uprising, the rest of the group gets involved in an incident with a defecting Russian firearms manufacturer employee working for TreePyatSem (Russian for 357).</p><p></p><p>This game is Akai's first real work with the team. During this session they discover that TPS has been stealing designs from Militech. The team recovers some of the stole data and "give" it back to Militech for future considerations.</p><p></p><p>This technology leads to the New Ammunition Advances timeline event.</p><p></p><p><em>Between Games Note: </em></p><p><em></em></p><p><em>In Game 4 - TPS Reports, the party intercepted some corporate espionage regarding a new bullet technology that is no more expensive to manufacture than standard bullets, but that provide significant improvements in defeating modern body armour.</em></p><p><em></em></p><p><em>The dissemination of this Militech firearms technology discovered in the possession of TreePyatSem AG has revolutionized ammunition and body armour quickly had to adapt to match.</em></p><p><em></em></p><p><em>Armour from the pre-second crash era treats all modern ammunition as being Semi-Armour Piercing, and only defends at 2/3 the normal stopping power. Pre-second crash era bullets treat all modern body armour as being +3 stopping power. Fortunately, since the PCs all have jobs, during downtime they have the time to replace all their body armour and ammunition with modern versions. However, this means that they can also replace it with different styles and so on. For the lazy – this means no change to the character sheets. For those who wanted to go through the update process, they could re-spend the money from body armour on new duds, and even spend some more from their personal cash. </em></p></blockquote><p></p>
[QUOTE="HellHound, post: 3643786, member: 3397"] [b]Game 04 - TPS Reports[/b] While waiting for Kasper to get more information about the Juicer uprising, the rest of the group gets involved in an incident with a defecting Russian firearms manufacturer employee working for TreePyatSem (Russian for 357). This game is Akai's first real work with the team. During this session they discover that TPS has been stealing designs from Militech. The team recovers some of the stole data and "give" it back to Militech for future considerations. This technology leads to the New Ammunition Advances timeline event. [i]Between Games Note: In Game 4 - TPS Reports, the party intercepted some corporate espionage regarding a new bullet technology that is no more expensive to manufacture than standard bullets, but that provide significant improvements in defeating modern body armour. The dissemination of this Militech firearms technology discovered in the possession of TreePyatSem AG has revolutionized ammunition and body armour quickly had to adapt to match. Armour from the pre-second crash era treats all modern ammunition as being Semi-Armour Piercing, and only defends at 2/3 the normal stopping power. Pre-second crash era bullets treat all modern body armour as being +3 stopping power. Fortunately, since the PCs all have jobs, during downtime they have the time to replace all their body armour and ammunition with modern versions. However, this means that they can also replace it with different styles and so on. For the lazy – this means no change to the character sheets. For those who wanted to go through the update process, they could re-spend the money from body armour on new duds, and even spend some more from their personal cash. [/i] [/QUOTE]
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