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The Blade Domain; Stabby Clerics
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<blockquote data-quote="jgsugden" data-source="post: 7345428" data-attributes="member: 2629"><p>Adding twice your cleric level to each attack is a definite no go. A 20th level cleric with this domain could be attacking 5 times (Multi for 2, Bonus, Haste, Reaction) for 65 damage a pop. As the characters attacking for 30 a pop are arguably overpowered in current rules...</p><p></p><p>Further, if they want multi-attack, the cleric generally needs to multi-class to fighter/paladin - and that is for a good reason. Giving the Cleric Multi-attack allows it to be the best of both cleric and fighter. There is a reason War clerics do not get it.</p><p></p><p>For the record, if I were to build a character worshipping a God of Skill in Battle, I would likely build a multiclass Paladin 6, Cleric 14. </p><p></p><p>If you want to stick with this idea:</p><p></p><p>Bonus Proficiencies</p><p></p><p>At 1st level, you gain proficiency with two of the following; shortswords, longswords, rapiers, scimitars, or greatswords.</p><p></p><p>Fighting Style</p><p></p><p>Also at 1st level, you gain one of the following fighting styles.</p><p>Dueling</p><p></p><p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p><p>Two-Weapon Fighting</p><p></p><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p><p></p><p>Blade Acolyte</p><p></p><p>You are proficient with all martial weapons and all armor. </p><p>After each long rest you may select one sword as your Signature Blade until you next take a long rest. You may use your Wisdom modifier, rather than Strength or Dexterity, as your attack and damage modifier for melee attacks with that weapon.</p><p></p><p>Channel Divinity: Divine Blade</p><p></p><p>At 2nd level, you may use your channel divinity to enhance your blade.</p><p>As a bonus action, you may present your holy symbol, and for one minute, whenever you deal damage with a melee attack with your signature weapon or make an attack roll with a spell that creates or enchants a weapon attack, you may reroll the damage once and use the best result.</p><p></p><p>Blade master</p><p></p><p>At 6th level, When you attack with your signature weapon or make an attack roll with a spell that creates or enchants a weapon and you miss with that attack, you may make an additional attack as a bonus action with that same weapon against the same target.</p><p></p><p>Divine Strike</p><p></p><p>At 8th level, you have learned to infuse your blade with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you may cause the attack to deal an extra 1d8 of that weapons damage.</p><p>At 14th level, the extra damage equals 2d8.</p><p></p><p>Divine Retaliation</p><p></p><p>Starting at 17th level, whenever you are hit with a melee attack, you may use your reaction to make an opportunity attack against the creature that attacked you. The attack crits on a roll of 19 or 20.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7345428, member: 2629"] Adding twice your cleric level to each attack is a definite no go. A 20th level cleric with this domain could be attacking 5 times (Multi for 2, Bonus, Haste, Reaction) for 65 damage a pop. As the characters attacking for 30 a pop are arguably overpowered in current rules... Further, if they want multi-attack, the cleric generally needs to multi-class to fighter/paladin - and that is for a good reason. Giving the Cleric Multi-attack allows it to be the best of both cleric and fighter. There is a reason War clerics do not get it. For the record, if I were to build a character worshipping a God of Skill in Battle, I would likely build a multiclass Paladin 6, Cleric 14. If you want to stick with this idea: Bonus Proficiencies At 1st level, you gain proficiency with two of the following; shortswords, longswords, rapiers, scimitars, or greatswords. Fighting Style Also at 1st level, you gain one of the following fighting styles. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Blade Acolyte You are proficient with all martial weapons and all armor. After each long rest you may select one sword as your Signature Blade until you next take a long rest. You may use your Wisdom modifier, rather than Strength or Dexterity, as your attack and damage modifier for melee attacks with that weapon. Channel Divinity: Divine Blade At 2nd level, you may use your channel divinity to enhance your blade. As a bonus action, you may present your holy symbol, and for one minute, whenever you deal damage with a melee attack with your signature weapon or make an attack roll with a spell that creates or enchants a weapon attack, you may reroll the damage once and use the best result. Blade master At 6th level, When you attack with your signature weapon or make an attack roll with a spell that creates or enchants a weapon and you miss with that attack, you may make an additional attack as a bonus action with that same weapon against the same target. Divine Strike At 8th level, you have learned to infuse your blade with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you may cause the attack to deal an extra 1d8 of that weapons damage. At 14th level, the extra damage equals 2d8. Divine Retaliation Starting at 17th level, whenever you are hit with a melee attack, you may use your reaction to make an opportunity attack against the creature that attacked you. The attack crits on a roll of 19 or 20. [/QUOTE]
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