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Character Builds & Optimization
The Blade Lock- A Mini Guide.
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<blockquote data-quote="Ritorix" data-source="post: 6848474" data-attributes="member: 6746300"><p>Great guide, this matches what I've seen in play. I've played a dragonborn bladelock, and some details I've noticed: </p><p></p><p>Whenever you gain a new warlock level you can retrain one invocation. Fiendish Vigor is a great candidate for that, as the 8 THP you gain (recast until maxed) is a huge buffer at first. But its value diminishes as your HP total increases. By character level 5, you'll have around 40HP, and with 18 CHA you are getting 8 THP per Fiend Pact. By then Vigor is obsolete, if not sooner, and you will need the invocation for other purposes anyway. This is also a good time to retrain a spell into Armor of Agathys, giving 10THP at cl5 and 15 at cl6.</p><p></p><p>There is a bit of a dead level at 5 for melee, since Extra Attack isn't online but your Eldritch Blast improves to two bolts. This is a good time to have both Agonizing and Repelling, even if you switch out Repelling at level 6 for Thirsting Blade.</p><p></p><p>For spell selection, I've found it helpful to have an area damage spell prepared for highly-concentrated enemies. Burning Hands or Fireball do the trick, assuming you took Fiend Pact. Hex doesn't scale as well (becoming better only at 6 with Extra Attack), while damage spells benefit from the automatic spellslot level increases.</p></blockquote><p></p>
[QUOTE="Ritorix, post: 6848474, member: 6746300"] Great guide, this matches what I've seen in play. I've played a dragonborn bladelock, and some details I've noticed: Whenever you gain a new warlock level you can retrain one invocation. Fiendish Vigor is a great candidate for that, as the 8 THP you gain (recast until maxed) is a huge buffer at first. But its value diminishes as your HP total increases. By character level 5, you'll have around 40HP, and with 18 CHA you are getting 8 THP per Fiend Pact. By then Vigor is obsolete, if not sooner, and you will need the invocation for other purposes anyway. This is also a good time to retrain a spell into Armor of Agathys, giving 10THP at cl5 and 15 at cl6. There is a bit of a dead level at 5 for melee, since Extra Attack isn't online but your Eldritch Blast improves to two bolts. This is a good time to have both Agonizing and Repelling, even if you switch out Repelling at level 6 for Thirsting Blade. For spell selection, I've found it helpful to have an area damage spell prepared for highly-concentrated enemies. Burning Hands or Fireball do the trick, assuming you took Fiend Pact. Hex doesn't scale as well (becoming better only at 6 with Extra Attack), while damage spells benefit from the automatic spellslot level increases. [/QUOTE]
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