Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
The Book of Five Traditions: A 4e Monk Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 6703368" data-attributes="member: 12749"><p><strong>Rules Questions</strong></p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Rules Questions</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Hide</a></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">What is a Full Discipline power?</a>All monk at-will attack powers and all monk encounter attack powers are Full Discipline powers. You can tell if a power is a Full Discipline power by checking to see if it has the Full Discipline keyword. Each Full Discipline power contain both a movement power (called the movement technique) and an attack power (called the attack technique). You can use one or both of these powers in a given turn. However, you cannot use powers from a different Full Discipline power in the same turn unless you use an action point.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">For example, you could use the Five Storms attack power to attack, and then the Five Storms movement power to shift two squares as a movement action. Once you've done this, you cannot use a movement power from Fallen Needle as a minor action (unless you spend an action point) because Fallen Needle is a different Full Discipline power. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Can I save portions of Full Discipline encounter power use later in the encounter?</a>No. Once you use either part of a Full Discipline power you have until the end of your turn to use the other part of the Full Discipline power, or that power is expended as well. So if you use the Drunken Monkey attack power, the Drunken Monkey movement technique will expire at the end of your turn unless you use it. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">When does Flurry of Blows trigger?</a> Flurry of Blows is a triggered no action, it has variable timing. The Rules Compendium specifies that triggered actions are reactions unless they need to be interupts to function (e.g., Backstab). This means that FoB typically is resolved after the triggering attack power is resolved. However, some attacks invalildate FoB if it is treated as a reaction, such as powers that push the triggering enemy away so it is no longer a valid FoB target. In these cases, FoB is treated as an interupt, which effectively means it happens before the hit line is resolved. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">In short, in most cases FoB is resolved after the triggering attack is resolved. Sometimes however FoB would be invalidated if it happens after the triggering attack and, in these cases, FoB occurs between the attack and hit line of the power. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Is Flurry of Blows an attack power?</a>Flurry of Blows (FoB) is a class feature. However, by the Rules Compendium guidelines, FoB would also clearly fit under the attack power clasification. Therefore, FoB is both an attack and a class feature. FoB being an attacks means you CAN augment it with a few items, but that you can only use it once per turn. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">What modifies my flurry of blows?</a>FoB is a melee attack (as per the RC), but FoB doesn't have an attack roll or a damage roll. This means that FoB doesn't ever hit or miss, and nothing that modifies "hits" or misses will ever modify FoB. In other words, only things that augment attacks and damage directly, as opposed to increases "on a hit" or to "damage rolls." </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">FoB also has no keywords, so 99% of implement properties and all weapon properties do not apply to FoB unless the property specifically say that they increase FoB damage. In addition, as FoB lacks all keywords, items that modify FoB Damage like the Ki Weapon modify FoB damage regardless of whether you attack with the weapon or not (unless it specifically says you need to attack with the item).</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">As FoB is an melee attack, items, feats, and buffs that specify that they add damage to "attacks" or "damage" will also add to FoB damage as long as it does not require a "hit" or "damage roll." However, buffs that specify that they add damage to "damage rolls" or "on a hit" will not add to FoB, as FoB doesn't have a damage roll or an attack roll.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">For example, Rushing Cleats and Shocking Flame both apply to FoB, as both specify that they work on melee attacks and do not require any keywords, damage rolls, or hitting.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Do you add weapon profeciency bonuses to monk attack powers?</a>No. All monk attack powers are currently implement powers. As these powers do not have the weapon keyword, you cannot add the weapon profeciency bonus</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Do I need to hold a Ki Focus</a>No. A Ki Focus could take about any form, so you do not need to hold a Ki Focus. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">Can I use a Ki Focus and another implement simultaneously</a>This is not entirely clear, so please ask your DM. The most recent rules sources, such as HoS, clarify that you most use the Ki focus directly as an implement. So the answer seems to be no at this time. But to add more confusion, back into the situation, the newer rules sources also specify the a Ki Focus can take the shape of a weapon. In addition, both Customer Service and both versions of the character builder allow you use to both a ki focus together with some form of weapon-as-implement, but those aren't good rules sources, so please ask your DM. In short, ask you DM. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><a href="http://community.wizards.com/content/forum-topic/3735276#" target="_blank">How many hands do I need to wield a two-handed weapon as an implement?</a>This is not entirely clear, but CS has consistently ruled that two-handed weapons take two hands to wield as an implement. So a fullblade takes two hands to wield as an implement. The one exception to this is that if you have staff implement proficiency from a multi-class feat, then you can clearly wield a staff or quarterstaff as a one-handed implement.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703368, member: 12749"] [b]Rules Questions[/b] [COLOR=#000000][FONT=Open Sans][B]Rules Questions[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][URL="http://community.wizards.com/content/forum-topic/3735276#"]Hide[/URL] [URL="http://community.wizards.com/content/forum-topic/3735276#"]What is a Full Discipline power?[/URL]All monk at-will attack powers and all monk encounter attack powers are Full Discipline powers. You can tell if a power is a Full Discipline power by checking to see if it has the Full Discipline keyword. Each Full Discipline power contain both a movement power (called the movement technique) and an attack power (called the attack technique). You can use one or both of these powers in a given turn. However, you cannot use powers from a different Full Discipline power in the same turn unless you use an action point. For example, you could use the Five Storms attack power to attack, and then the Five Storms movement power to shift two squares as a movement action. Once you've done this, you cannot use a movement power from Fallen Needle as a minor action (unless you spend an action point) because Fallen Needle is a different Full Discipline power. [URL="http://community.wizards.com/content/forum-topic/3735276#"]Can I save portions of Full Discipline encounter power use later in the encounter?[/URL]No. Once you use either part of a Full Discipline power you have until the end of your turn to use the other part of the Full Discipline power, or that power is expended as well. So if you use the Drunken Monkey attack power, the Drunken Monkey movement technique will expire at the end of your turn unless you use it. [URL="http://community.wizards.com/content/forum-topic/3735276#"]When does Flurry of Blows trigger?[/URL] Flurry of Blows is a triggered no action, it has variable timing. The Rules Compendium specifies that triggered actions are reactions unless they need to be interupts to function (e.g., Backstab). This means that FoB typically is resolved after the triggering attack power is resolved. However, some attacks invalildate FoB if it is treated as a reaction, such as powers that push the triggering enemy away so it is no longer a valid FoB target. In these cases, FoB is treated as an interupt, which effectively means it happens before the hit line is resolved. In short, in most cases FoB is resolved after the triggering attack is resolved. Sometimes however FoB would be invalidated if it happens after the triggering attack and, in these cases, FoB occurs between the attack and hit line of the power. [URL="http://community.wizards.com/content/forum-topic/3735276#"]Is Flurry of Blows an attack power?[/URL]Flurry of Blows (FoB) is a class feature. However, by the Rules Compendium guidelines, FoB would also clearly fit under the attack power clasification. Therefore, FoB is both an attack and a class feature. FoB being an attacks means you CAN augment it with a few items, but that you can only use it once per turn. [URL="http://community.wizards.com/content/forum-topic/3735276#"]What modifies my flurry of blows?[/URL]FoB is a melee attack (as per the RC), but FoB doesn't have an attack roll or a damage roll. This means that FoB doesn't ever hit or miss, and nothing that modifies "hits" or misses will ever modify FoB. In other words, only things that augment attacks and damage directly, as opposed to increases "on a hit" or to "damage rolls." FoB also has no keywords, so 99% of implement properties and all weapon properties do not apply to FoB unless the property specifically say that they increase FoB damage. In addition, as FoB lacks all keywords, items that modify FoB Damage like the Ki Weapon modify FoB damage regardless of whether you attack with the weapon or not (unless it specifically says you need to attack with the item). As FoB is an melee attack, items, feats, and buffs that specify that they add damage to "attacks" or "damage" will also add to FoB damage as long as it does not require a "hit" or "damage roll." However, buffs that specify that they add damage to "damage rolls" or "on a hit" will not add to FoB, as FoB doesn't have a damage roll or an attack roll. For example, Rushing Cleats and Shocking Flame both apply to FoB, as both specify that they work on melee attacks and do not require any keywords, damage rolls, or hitting. [URL="http://community.wizards.com/content/forum-topic/3735276#"]Do you add weapon profeciency bonuses to monk attack powers?[/URL]No. All monk attack powers are currently implement powers. As these powers do not have the weapon keyword, you cannot add the weapon profeciency bonus [URL="http://community.wizards.com/content/forum-topic/3735276#"]Do I need to hold a Ki Focus[/URL]No. A Ki Focus could take about any form, so you do not need to hold a Ki Focus. [URL="http://community.wizards.com/content/forum-topic/3735276#"]Can I use a Ki Focus and another implement simultaneously[/URL]This is not entirely clear, so please ask your DM. The most recent rules sources, such as HoS, clarify that you most use the Ki focus directly as an implement. So the answer seems to be no at this time. But to add more confusion, back into the situation, the newer rules sources also specify the a Ki Focus can take the shape of a weapon. In addition, both Customer Service and both versions of the character builder allow you use to both a ki focus together with some form of weapon-as-implement, but those aren't good rules sources, so please ask your DM. In short, ask you DM. [URL="http://community.wizards.com/content/forum-topic/3735276#"]How many hands do I need to wield a two-handed weapon as an implement?[/URL]This is not entirely clear, but CS has consistently ruled that two-handed weapons take two hands to wield as an implement. So a fullblade takes two hands to wield as an implement. The one exception to this is that if you have staff implement proficiency from a multi-class feat, then you can clearly wield a staff or quarterstaff as a one-handed implement. [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
The Book of Five Traditions: A 4e Monk Handbook
Top