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The Book of Vile Darkness - it is mine, review within
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<blockquote data-quote="Zelda Themelin" data-source="post: 410562" data-attributes="member: 167"><p>This is IMO, very true. Everyone has their opinion as to what is right power level to present unique monsters (or any monster for that matter) or deities.</p><p></p><p>What comes to slaying demon/devil-lords, these rules make it possible, and IMO, a bit too easy. WotC reason to make such stats, is because they want to keep their game player-centered, where every statted monster can be hacked to pieces without much thought (depending on how dm plays it, of course, if stats were good enough alone, there wouldn't be so mant people 'bothered about disposable dragons', now would there? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Heh, but IMO there are much else to do on higher levels than slay bigger baddies, but sure one can do that too.</p><p></p><p>What bothers me, is that it's made too easy, and these supposingly unique critters lack feeling of being unique, if their powerlevel fails to deserve their name.</p><p></p><p>These creatures have been around for eons. Now, why hasn't some upstart group of powerful critters of pc party hasn't walked over them yet?</p><p></p><p>Personal power certainly is not all that matters, but comes moments where it actully only thing, that truly counts.</p><p></p><p>For me it's simple a fact, that when I know if my players look at stats on book and wouldn't feel any fearful respect, (while comparing odds to some min-maxed 20th level character group), I know critter is too lame to uphold position in nasty place like Hell/Abyss.</p><p></p><p>Then a bit comments on epic rules in general,</p><p></p><p>What comes to epic rules, I strongly dislike rules WotC made. They just basicly repeat over everything already within PHB/DMG/MM/classbooks, sometimes multiplaying values by ten.</p><p>(gold pieces, skill ranks needed, mainly).</p><p></p><p>To add to that, book describes character classes up to 30th level, but epic effect around skills and possibility to actually cast epic lv. spells come around when character is between 50 to 120 lv.</p><p>And supposingly new epic Prc abilities are pretty lame (read, similar to non-epic).</p><p></p><p>And many potential rule-problems stand there unattanted.</p><p></p><p>And artifacts are boring.</p><p></p><p>To me, there is no epic levels. There is levels over 20th, but they follow exact same rules as in PHB and I just use corrected CR calculations.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 410562, member: 167"] This is IMO, very true. Everyone has their opinion as to what is right power level to present unique monsters (or any monster for that matter) or deities. What comes to slaying demon/devil-lords, these rules make it possible, and IMO, a bit too easy. WotC reason to make such stats, is because they want to keep their game player-centered, where every statted monster can be hacked to pieces without much thought (depending on how dm plays it, of course, if stats were good enough alone, there wouldn't be so mant people 'bothered about disposable dragons', now would there? ;) ) Heh, but IMO there are much else to do on higher levels than slay bigger baddies, but sure one can do that too. What bothers me, is that it's made too easy, and these supposingly unique critters lack feeling of being unique, if their powerlevel fails to deserve their name. These creatures have been around for eons. Now, why hasn't some upstart group of powerful critters of pc party hasn't walked over them yet? Personal power certainly is not all that matters, but comes moments where it actully only thing, that truly counts. For me it's simple a fact, that when I know if my players look at stats on book and wouldn't feel any fearful respect, (while comparing odds to some min-maxed 20th level character group), I know critter is too lame to uphold position in nasty place like Hell/Abyss. Then a bit comments on epic rules in general, What comes to epic rules, I strongly dislike rules WotC made. They just basicly repeat over everything already within PHB/DMG/MM/classbooks, sometimes multiplaying values by ten. (gold pieces, skill ranks needed, mainly). To add to that, book describes character classes up to 30th level, but epic effect around skills and possibility to actually cast epic lv. spells come around when character is between 50 to 120 lv. And supposingly new epic Prc abilities are pretty lame (read, similar to non-epic). And many potential rule-problems stand there unattanted. And artifacts are boring. To me, there is no epic levels. There is levels over 20th, but they follow exact same rules as in PHB and I just use corrected CR calculations. [/QUOTE]
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