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<blockquote data-quote="hayek" data-source="post: 5420796" data-attributes="member: 53760"><p><strong>Chapter 1 - Lord Dread (s. 3)</strong></p><p></p><p><strong>1.3 In which the party crawls through a dungeon</strong></p><p> </p><p><em>Part the First, In which the party terrifies a group of cowardly goblins</em></p><p> </p><p>The party eventually tracks the goblins back to a cave that appears to be their home. They debate how they should approach the cave, considering a stealthy entrance, but then realize that none of them are remotely capable at being stealthy. Nonetheless, the party circles around to approach the cave from the side and gives it their best shot at being quiet. As the party nears the cave entrance a small goblin head pokes out and looks at them. Its eyes widen in surprise and the goblin runs back into the cave. Erik and Invicto try to leap into the cave mouth to blast the goblin with an arcane spell before it gets away but they aren’t quick enough as the goblin disappears around a corner.</p><p></p><p>The cave entrance is a wide curving corridor that eventually opens into a larger cavern. The party follows the cave around and find a force of goblins awaiting them in the cavern – eight goblin cutters, four goblin javelin throwers, and two vicious-looking hunting cats. The creatures look poised to attack, but Invicto calls out in his most intimidating voice, “Wait! Put down your weapons and you don’t have to die!”</p><p></p><p>Some of the goblins do actually hesitate at his warning, but one of the goblin sharpshooters in the back of the force, presumably their leader, shouts out some encouraging words and commands the goblins onward to attack. Then The Zaza cries out that the party only wants the statue, and if they get it battle can be avoided. The mention of the statue seems to spread more hesitation throughout the goblin force and one of them actually calls out to the group’s leader. The leader responds, and the goblin force breaks out into an impromptu argument. They are all speaking goblinoid, so the party doesn’t follow, but, eventually, the goblin’s leader turns to the party and speaks in broken common, “You pay for statue! 10,000 gold!”</p><p></p><p>The party scoffs and insists they will pay nothing, and that if the goblins wish to die, then so be it. At their disdain for his offer, the goblin leader calls out, “5,000 gold!” Tired of wasting time allowing the goblin leader to think he can negotiate a price, Erik calls on his powers of Prestidigitation to brightly burn an illusory symbol of the Raven Queen into the tunic of the nearest goblin cutter, while coolly stating, “If you do not give us the statue you will anger our dark goddess…” The goblins recoil at this display of magic and all begin chattering excitedly in goblinoid.</p><p></p><p>The leader calls out, “You take statue, no fight!”. The party relaxes as the goblins have finally been sufficiently cowed. The goblin leader steps forth to speak further with the party, explaining, “Tribe priest, Grog, has statue below. He do ritual with statue. Make one zombie dragon already. Today make two, then three… You kill Grog now, take statue. You NOT tell Grog we make peace with you!” Apparently, the goblin leader feels threatened by Grog's newfound power, and the party makes for a convenient way to remove that threat.</p><p></p><p>The group of goblins then leads the party through a corridor in the back of the cavern and deeper underground. The party eventually passes through a roughly carved hall with six dragon heads carved into the walls, three each on the left and right sides. At the end of the hall a massive dragon head is carved into the rock, its jaw agape. The corridor continues straight into the mouth of the dragon. The party follows the goblins through the dragon’s maw, and they feel a chill passing through the dragon head as the air becomes noticeably cooler on the other side.</p><p></p><p><img src="http://theboundarylands.fileave.com/IcyCave_Upload.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Soon, the cavern walls are covered in a thin layer of frost as the air gets colder and colder. Eventually the party reaches an intersection where it appears an adjoining corridor was tunneled into the cave complex the party is in. Here the goblins file into the side passage and the leader turns to tell the party, “This way goblin tribe lands. You no go here! Grog that way.” The goblin points down the icy passage before turning to leave. The party continues down into the frozen cave.</p><p></p><p><em>Part the Second, In which the party is repeatedly pelted by ice darts</em></p><p><em></em></p><p>After traveling for some time, the party comes to another well-carved hall. It seems to mirror the hall they came upon earlier with six dragon heads carved into the walls, three on each side, though the stonework is much more impressive here. There is no large dragon’s head carved into the end of the hall, however. The air is significantly colder in this portion of the cave, and Erik draws upon his arcane knowledge to surmise that there is some overlap with the elemental plane of cold here which is making the area so unnaturally icy. The party sees that the smoothly cut floor before the dragon heads is coated with a thick patch of treacherous ice that would make crossing the area quite difficult.</p><p></p><p>Nonetheless, they figure they can eventually make their way across, and Invicto carefully steps onto the ice. He is immediately pelted by a dart of ice that shoots out of the mouth of the nearest dragon head carving. He quickly decides to waste no more time on the ice and attempts to rush across the hall. His acrobatic feet are up to the task and he avoids falling on the ice, but the dragon head carvings, which he now notices are offset from each other all along the hall, each take a turn pelting him with an ice dart. He manages to make it past the dragon heads, barely clinging to life, but still in one piece.</p><p></p><p>Erik now steps up to examine the icy trap more closely. He finds a Scorching Burst spell burns away the ice momentarily, though the elemental magic in the area makes it quickly reform. He figures he could burn away the ice long enough for someone to rush across the area and avoid the chance of falling on their face, but finds no way to avoid the dragon heads’ ice darts. He does see some arcane runes engraved on the floor in front of the dragon heads but has no desire to stand in front of one of the heads and get skewered by ice darts repeatedly while he attempts to decipher the runes.</p><p></p><p>So, the party decides to just take its chances, and with Erik burning away the ice every few steps, they make their way across the hall. They all get a hefty dose of ice darts, but they do all survive the ordeal. They take a short rest to regain their strength and then continue deeper into the cave complex.</p><p></p><p><em>Part the Third, In which the party’s curiosity leads them into a cave of bats</em></p><p><em></em></p><p>Shortly after leaving the trapped hallway behind, the party comes to a fork. One corridor seems to angle downwards while another stays level. The party argues for a time over which passage to take. Specifically citing the goblin leader’s statement of Grog being “below”, The Zaza feels that any passage going downwards is the best choice, while Erik argues that they’ve been going down for a while now, and they don’t necessarily need to go down even further. The Zaza’s keen ears pick up a skittering sound from the downward sloping passage and no sound from the passage that stays level. Eventually the party agrees to take the downward sloping passage.</p><p></p><p>The passage quickly expands into a large, rough cavern with stalactites and stalagmites throughout. As the party enters the cavern the skittering sound The Zaza heard ceases. The party sees a few rotting goblin corpses in the middle of the room, and Invicto quickly moves to loot them. As he reaches the middle of the room, a dark shape flies down from the cavern ceiling and attacks him. A huge shadowhunter bat, as large as a man, whizzes by, slashing at Invicto with a long, sword-like tail before flying back up into the dark recesses of the ceiling. The rest of the party rushes into the room, and between their several light sources, they are able to pick out four shadowhunter bats hiding amongst the stalactites on the ceiling.</p><p></p><p>Battle erupts quickly as Invicto and Erik pelt the bats with magical attacks from afar, and The Zaza and Fargrim wait for the bats to descend to strike before retaliating with their own attacks. The bats prove to be elusive foes, but don’t offer much of a threat. Before long, two bats lie dead on the ground, and the remaining two barely cling to life. They think better of tangling with the party and scurry away to the back of the cavern, hiding amongst the shadows on the ceiling. The party claims the loot from the goblin corpses, which includes some valuable gems but sadly no magical items. Searching the cavern, the party finds no other exits other than some winding chutes and chimneys in the ceiling the party presumes the bats made use of.</p><p></p><p><em>Part the Fourth, In which the party reaches their final destination and Erik is nearly killed by a dragon numerous times</em></p><p><em></em></p><p>They return to the forked passage and continue on, taking the corridor they left unexplored earlier. The corridor eventually expands into a gigantic cavern extending off into the darkness beyond the radius of the party’s light sources. The party’s light does illuminate the skeletal head of what was once a great dragon, now long-dead. They also see that the ceiling above is not stone but thick layers of ice. The party hears rhythmic chanting coming from the back of the cavern. They move through the cave to approach the sound and come across some broken eggs with dragon skeletons inside of them, though they notice one egg is missing a skeleton.</p><p></p><p>Approaching the back of the cave, the party finds a corridor extending deeper into the rock and head inside. They emerge into a smaller cave that is well lit. Inside they see an undead white dragon standing in the middle of the cave. It is mostly skeletal, though there are some patches of rotting flesh still clinging to the beast. To one side of the cave a goblin hexer, presumably Grog, is in the midst of a ritual. Arcane runes are inscribed in the floor around the corpse of another skeletal dragon. The black Raven Queen statue the party is seeking spins in the air above the dragon corpse. Black tendrils of necrotic energy seep down from the statue into the body of the dragon. As the party enters, Grog looks up from the ritual and the necrotic energy dissipates, though the statue continues spinning in the air. Grog and the zombie white dragon both move to engage the party.</p><p></p><p><img src="http://theboundarylands.fileave.com/dragon-skeleton.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The fight starts out well. Erik summons a Flaming Sphere next to Grog and Fargrim moves to engage him in melee. Before Fargrim arrives, Grog utters a Stinging Hex on the Zaza but fails to affect her. Between Fargrim’s blows and Erik’s Flaming Sphere, Grog is already barely clinging to life. Then the dragon joins the fight and things quickly go south.</p><p></p><p>The great beast rushes up to the party and lets out a roar of terror which stuns The Zaza and Invicto. Then it breathes out a blast of icy frost that significantly damages The Zaza and immediately drops Erik. Fortunately, Grog is taken down by simply standing next to Erik’s now-stationary Flaming Sphere, and Fargrim moves to engage the dragon. As he does so, he shouts some Inspiring Words to his comrade Erik, who shakes off the cobwebs and comes back to reality. The dragon rakes its claws on Fargrim, but he handles the blow well enough. Erik, now fully conscious, stands up and launches a magic missile at the dragon, missing the beast. He draws on his adventuring reserves to quickly strike again but misses once again.</p><p></p><p>The Zaza and Invicto, having conquered their fear of the dragon, move to engage. The Zaza approaches the dragon on its right flank, while her three comrades all stand on its left flank. She shouts a Divine Challenge against the beast, daring it to attack her comrades instead of her. The dragon feels its breath weapon replenish and, seeing three nicely packed enemies on one side of it, it dares. The dragon suffers a blast of radiant energy from The Zaza for ignoring her, but is quite satisfied when its icy breath critically strikes Erik and takes him right back down out of the fight again. Fargrim uses the last of his inspiring resources and shouts some encouraging words to Erik to yet again bring him back to the fight. Erik promptly crawls along the floor to get well away from the action.</p><p></p><p>With Erik a safe distance away, the party starts to make some progress on defeating the dragon. The beast is not out of tricks yet, and it uses its one remaining action point to turn its attention to The Zaza. It breathes a cone of frost at her while tearing at her with both of its claws. Fortunately, The Zaza proves a solid defender as all of the dragon’s attacks are turned away harmlessly. The party leaps to counterattack, pouring on the pain as The Zaza and Fargrim flank the beast to pound at it with their axe and hammer, and Invicto and Erik launch arcane attacks at the beast from afar.</p><p></p><p>Invicto, having already uttered a curse upon the dragon, truly shines as he delivers two massive blows to the beast. He first launches a Vampiric Embrace that does not critically strike its target but still somehow delivers maximum damage to the dragon. He then sears the dragon with an Eldritch Blast, literally tearing off whatever remaining hunks of flesh that the necrotic beast had left. Thanks to the Gnomish Warlock’s decimating attacks, the tide has finally turned and soon the dragon is defeated as it lets out one last desperate roar before falling to the cave floor.</p><p></p><p>The party retrieves the obsidian Raven Queen statue and immediately recognizes that it is a powerful magical artifact, not just a historical oddity as Lord Dread described it. They debate for a bit about what to do with this new-found information, considering whether they want to put this powerful magical artifact into Lord Dread’s hands, and whether if they do if they should ask for more money. In the end the party puts those questions aside for future debate as they settle down to take a much needed rest to replenish their strength.</p></blockquote><p></p>
[QUOTE="hayek, post: 5420796, member: 53760"] [b]Chapter 1 - Lord Dread (s. 3)[/b] [B]1.3 In which the party crawls through a dungeon[/B] [I]Part the First, In which the party terrifies a group of cowardly goblins[/I] The party eventually tracks the goblins back to a cave that appears to be their home. They debate how they should approach the cave, considering a stealthy entrance, but then realize that none of them are remotely capable at being stealthy. Nonetheless, the party circles around to approach the cave from the side and gives it their best shot at being quiet. As the party nears the cave entrance a small goblin head pokes out and looks at them. Its eyes widen in surprise and the goblin runs back into the cave. Erik and Invicto try to leap into the cave mouth to blast the goblin with an arcane spell before it gets away but they aren’t quick enough as the goblin disappears around a corner. The cave entrance is a wide curving corridor that eventually opens into a larger cavern. The party follows the cave around and find a force of goblins awaiting them in the cavern – eight goblin cutters, four goblin javelin throwers, and two vicious-looking hunting cats. The creatures look poised to attack, but Invicto calls out in his most intimidating voice, “Wait! Put down your weapons and you don’t have to die!” Some of the goblins do actually hesitate at his warning, but one of the goblin sharpshooters in the back of the force, presumably their leader, shouts out some encouraging words and commands the goblins onward to attack. Then The Zaza cries out that the party only wants the statue, and if they get it battle can be avoided. The mention of the statue seems to spread more hesitation throughout the goblin force and one of them actually calls out to the group’s leader. The leader responds, and the goblin force breaks out into an impromptu argument. They are all speaking goblinoid, so the party doesn’t follow, but, eventually, the goblin’s leader turns to the party and speaks in broken common, “You pay for statue! 10,000 gold!” The party scoffs and insists they will pay nothing, and that if the goblins wish to die, then so be it. At their disdain for his offer, the goblin leader calls out, “5,000 gold!” Tired of wasting time allowing the goblin leader to think he can negotiate a price, Erik calls on his powers of Prestidigitation to brightly burn an illusory symbol of the Raven Queen into the tunic of the nearest goblin cutter, while coolly stating, “If you do not give us the statue you will anger our dark goddess…” The goblins recoil at this display of magic and all begin chattering excitedly in goblinoid. The leader calls out, “You take statue, no fight!”. The party relaxes as the goblins have finally been sufficiently cowed. The goblin leader steps forth to speak further with the party, explaining, “Tribe priest, Grog, has statue below. He do ritual with statue. Make one zombie dragon already. Today make two, then three… You kill Grog now, take statue. You NOT tell Grog we make peace with you!” Apparently, the goblin leader feels threatened by Grog's newfound power, and the party makes for a convenient way to remove that threat. The group of goblins then leads the party through a corridor in the back of the cavern and deeper underground. The party eventually passes through a roughly carved hall with six dragon heads carved into the walls, three each on the left and right sides. At the end of the hall a massive dragon head is carved into the rock, its jaw agape. The corridor continues straight into the mouth of the dragon. The party follows the goblins through the dragon’s maw, and they feel a chill passing through the dragon head as the air becomes noticeably cooler on the other side. [IMG]http://theboundarylands.fileave.com/IcyCave_Upload.JPG[/IMG] Soon, the cavern walls are covered in a thin layer of frost as the air gets colder and colder. Eventually the party reaches an intersection where it appears an adjoining corridor was tunneled into the cave complex the party is in. Here the goblins file into the side passage and the leader turns to tell the party, “This way goblin tribe lands. You no go here! Grog that way.” The goblin points down the icy passage before turning to leave. The party continues down into the frozen cave. [I]Part the Second, In which the party is repeatedly pelted by ice darts [/I] After traveling for some time, the party comes to another well-carved hall. It seems to mirror the hall they came upon earlier with six dragon heads carved into the walls, three on each side, though the stonework is much more impressive here. There is no large dragon’s head carved into the end of the hall, however. The air is significantly colder in this portion of the cave, and Erik draws upon his arcane knowledge to surmise that there is some overlap with the elemental plane of cold here which is making the area so unnaturally icy. The party sees that the smoothly cut floor before the dragon heads is coated with a thick patch of treacherous ice that would make crossing the area quite difficult. Nonetheless, they figure they can eventually make their way across, and Invicto carefully steps onto the ice. He is immediately pelted by a dart of ice that shoots out of the mouth of the nearest dragon head carving. He quickly decides to waste no more time on the ice and attempts to rush across the hall. His acrobatic feet are up to the task and he avoids falling on the ice, but the dragon head carvings, which he now notices are offset from each other all along the hall, each take a turn pelting him with an ice dart. He manages to make it past the dragon heads, barely clinging to life, but still in one piece. Erik now steps up to examine the icy trap more closely. He finds a Scorching Burst spell burns away the ice momentarily, though the elemental magic in the area makes it quickly reform. He figures he could burn away the ice long enough for someone to rush across the area and avoid the chance of falling on their face, but finds no way to avoid the dragon heads’ ice darts. He does see some arcane runes engraved on the floor in front of the dragon heads but has no desire to stand in front of one of the heads and get skewered by ice darts repeatedly while he attempts to decipher the runes. So, the party decides to just take its chances, and with Erik burning away the ice every few steps, they make their way across the hall. They all get a hefty dose of ice darts, but they do all survive the ordeal. They take a short rest to regain their strength and then continue deeper into the cave complex. [I]Part the Third, In which the party’s curiosity leads them into a cave of bats [/I] Shortly after leaving the trapped hallway behind, the party comes to a fork. One corridor seems to angle downwards while another stays level. The party argues for a time over which passage to take. Specifically citing the goblin leader’s statement of Grog being “below”, The Zaza feels that any passage going downwards is the best choice, while Erik argues that they’ve been going down for a while now, and they don’t necessarily need to go down even further. The Zaza’s keen ears pick up a skittering sound from the downward sloping passage and no sound from the passage that stays level. Eventually the party agrees to take the downward sloping passage. The passage quickly expands into a large, rough cavern with stalactites and stalagmites throughout. As the party enters the cavern the skittering sound The Zaza heard ceases. The party sees a few rotting goblin corpses in the middle of the room, and Invicto quickly moves to loot them. As he reaches the middle of the room, a dark shape flies down from the cavern ceiling and attacks him. A huge shadowhunter bat, as large as a man, whizzes by, slashing at Invicto with a long, sword-like tail before flying back up into the dark recesses of the ceiling. The rest of the party rushes into the room, and between their several light sources, they are able to pick out four shadowhunter bats hiding amongst the stalactites on the ceiling. Battle erupts quickly as Invicto and Erik pelt the bats with magical attacks from afar, and The Zaza and Fargrim wait for the bats to descend to strike before retaliating with their own attacks. The bats prove to be elusive foes, but don’t offer much of a threat. Before long, two bats lie dead on the ground, and the remaining two barely cling to life. They think better of tangling with the party and scurry away to the back of the cavern, hiding amongst the shadows on the ceiling. The party claims the loot from the goblin corpses, which includes some valuable gems but sadly no magical items. Searching the cavern, the party finds no other exits other than some winding chutes and chimneys in the ceiling the party presumes the bats made use of. [I]Part the Fourth, In which the party reaches their final destination and Erik is nearly killed by a dragon numerous times [/I] They return to the forked passage and continue on, taking the corridor they left unexplored earlier. The corridor eventually expands into a gigantic cavern extending off into the darkness beyond the radius of the party’s light sources. The party’s light does illuminate the skeletal head of what was once a great dragon, now long-dead. They also see that the ceiling above is not stone but thick layers of ice. The party hears rhythmic chanting coming from the back of the cavern. They move through the cave to approach the sound and come across some broken eggs with dragon skeletons inside of them, though they notice one egg is missing a skeleton. Approaching the back of the cave, the party finds a corridor extending deeper into the rock and head inside. They emerge into a smaller cave that is well lit. Inside they see an undead white dragon standing in the middle of the cave. It is mostly skeletal, though there are some patches of rotting flesh still clinging to the beast. To one side of the cave a goblin hexer, presumably Grog, is in the midst of a ritual. Arcane runes are inscribed in the floor around the corpse of another skeletal dragon. The black Raven Queen statue the party is seeking spins in the air above the dragon corpse. Black tendrils of necrotic energy seep down from the statue into the body of the dragon. As the party enters, Grog looks up from the ritual and the necrotic energy dissipates, though the statue continues spinning in the air. Grog and the zombie white dragon both move to engage the party. [IMG]http://theboundarylands.fileave.com/dragon-skeleton.JPG[/IMG] The fight starts out well. Erik summons a Flaming Sphere next to Grog and Fargrim moves to engage him in melee. Before Fargrim arrives, Grog utters a Stinging Hex on the Zaza but fails to affect her. Between Fargrim’s blows and Erik’s Flaming Sphere, Grog is already barely clinging to life. Then the dragon joins the fight and things quickly go south. The great beast rushes up to the party and lets out a roar of terror which stuns The Zaza and Invicto. Then it breathes out a blast of icy frost that significantly damages The Zaza and immediately drops Erik. Fortunately, Grog is taken down by simply standing next to Erik’s now-stationary Flaming Sphere, and Fargrim moves to engage the dragon. As he does so, he shouts some Inspiring Words to his comrade Erik, who shakes off the cobwebs and comes back to reality. The dragon rakes its claws on Fargrim, but he handles the blow well enough. Erik, now fully conscious, stands up and launches a magic missile at the dragon, missing the beast. He draws on his adventuring reserves to quickly strike again but misses once again. The Zaza and Invicto, having conquered their fear of the dragon, move to engage. The Zaza approaches the dragon on its right flank, while her three comrades all stand on its left flank. She shouts a Divine Challenge against the beast, daring it to attack her comrades instead of her. The dragon feels its breath weapon replenish and, seeing three nicely packed enemies on one side of it, it dares. The dragon suffers a blast of radiant energy from The Zaza for ignoring her, but is quite satisfied when its icy breath critically strikes Erik and takes him right back down out of the fight again. Fargrim uses the last of his inspiring resources and shouts some encouraging words to Erik to yet again bring him back to the fight. Erik promptly crawls along the floor to get well away from the action. With Erik a safe distance away, the party starts to make some progress on defeating the dragon. The beast is not out of tricks yet, and it uses its one remaining action point to turn its attention to The Zaza. It breathes a cone of frost at her while tearing at her with both of its claws. Fortunately, The Zaza proves a solid defender as all of the dragon’s attacks are turned away harmlessly. The party leaps to counterattack, pouring on the pain as The Zaza and Fargrim flank the beast to pound at it with their axe and hammer, and Invicto and Erik launch arcane attacks at the beast from afar. Invicto, having already uttered a curse upon the dragon, truly shines as he delivers two massive blows to the beast. He first launches a Vampiric Embrace that does not critically strike its target but still somehow delivers maximum damage to the dragon. He then sears the dragon with an Eldritch Blast, literally tearing off whatever remaining hunks of flesh that the necrotic beast had left. Thanks to the Gnomish Warlock’s decimating attacks, the tide has finally turned and soon the dragon is defeated as it lets out one last desperate roar before falling to the cave floor. The party retrieves the obsidian Raven Queen statue and immediately recognizes that it is a powerful magical artifact, not just a historical oddity as Lord Dread described it. They debate for a bit about what to do with this new-found information, considering whether they want to put this powerful magical artifact into Lord Dread’s hands, and whether if they do if they should ask for more money. In the end the party puts those questions aside for future debate as they settle down to take a much needed rest to replenish their strength. [/QUOTE]
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