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*TTRPGs General
The break-down in believability at higher levels of play
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<blockquote data-quote="ppaladin123" data-source="post: 5441821" data-attributes="member: 60923"><p>The owner of the local mine hires the heroic tier PCs to clear it of a nasty kobold infestation. He doesn't hire paragon or epic tier heroes to do the job because:</p><p></p><p>1. They are off fighting ancient evils on another plane. There are, in fact, multiple threats large and small to the world.</p><p></p><p>2. He can't afford the rates that they would charge.</p><p></p><p>3. Transportation and communication systems are primitive; he can't advertise widely or expect to round up more than a handful of capable bodies from the surrounding area.</p><p></p><p>As for the, "just in the nick of time," story element: not every campaign I've played in has followed this trope. I've played in post-apocalyptic settings as well as in adventurers where the party is racing against the clock to minimize the damage rampaging demons/dragon/whatever are inflicting on the populous and land. Sometimes we defeated the BBEG but only after he managed to kill the king or blight the crops. </p><p></p><p>Finally, this idea that threats scale to the players is just part of a play-style. In sandbox games, players can certainly stumble into areas with threats too big for them to handle or find themselves easily trouncing the goblin "menace" plaguing the border town they are crossing through. Some people like that sort of thing and some don't.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5441821, member: 60923"] The owner of the local mine hires the heroic tier PCs to clear it of a nasty kobold infestation. He doesn't hire paragon or epic tier heroes to do the job because: 1. They are off fighting ancient evils on another plane. There are, in fact, multiple threats large and small to the world. 2. He can't afford the rates that they would charge. 3. Transportation and communication systems are primitive; he can't advertise widely or expect to round up more than a handful of capable bodies from the surrounding area. As for the, "just in the nick of time," story element: not every campaign I've played in has followed this trope. I've played in post-apocalyptic settings as well as in adventurers where the party is racing against the clock to minimize the damage rampaging demons/dragon/whatever are inflicting on the populous and land. Sometimes we defeated the BBEG but only after he managed to kill the king or blight the crops. Finally, this idea that threats scale to the players is just part of a play-style. In sandbox games, players can certainly stumble into areas with threats too big for them to handle or find themselves easily trouncing the goblin "menace" plaguing the border town they are crossing through. Some people like that sort of thing and some don't. [/QUOTE]
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