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The Caller and the Mapper
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<blockquote data-quote="Pickles JG" data-source="post: 6319058" data-attributes="member: 61501"><p>As to the original topic I have never seen a caller in 35 years. Mapping used to be common when exploration in the literal sense was more of a feature of the game. It was something I sometimes enjoyed, last in a 1e module run in 3.5, but that was very much a 2 player puzzle game played by myself & the DM. The whole idea of a caller seems to promote this with some players being more important than others. </p><p></p><p>Every party seems to generate a "quartermaster/treasurer" to do the admin no-one else really cares about (except in 4e or things like PFS where there is no party treasure). This is something I can do without as for some reason long lists of made up mundane "treasure" have lost their lustre of over the decades.</p><p></p><p>I am not very excited by the whole exploration pillar. I did however realise that the games I run can be very combat light & hve strethes where players are not interacting (with other characters) so I guess this would be exploration. Planning robberies, organising banquets, fixing livestock competitions & the like do not seem to happily fit under the title exploration.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6319058, member: 61501"] As to the original topic I have never seen a caller in 35 years. Mapping used to be common when exploration in the literal sense was more of a feature of the game. It was something I sometimes enjoyed, last in a 1e module run in 3.5, but that was very much a 2 player puzzle game played by myself & the DM. The whole idea of a caller seems to promote this with some players being more important than others. Every party seems to generate a "quartermaster/treasurer" to do the admin no-one else really cares about (except in 4e or things like PFS where there is no party treasure). This is something I can do without as for some reason long lists of made up mundane "treasure" have lost their lustre of over the decades. I am not very excited by the whole exploration pillar. I did however realise that the games I run can be very combat light & hve strethes where players are not interacting (with other characters) so I guess this would be exploration. Planning robberies, organising banquets, fixing livestock competitions & the like do not seem to happily fit under the title exploration. [/QUOTE]
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