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The Captain's Caper! (Dunamin judging)
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<blockquote data-quote="Phoenix8008" data-source="post: 4478297" data-attributes="member: 211"><p>The newly hired crew leaves the Hanged Man Inn and goes their own way before meeting back up at the docks where Captain Azrael greets them all. <span style="color: darkred">"Har, time ta earn that pay, boys. There be my ship, the Bloody Wake."</span> He says while pointing out a ship tied up to a nearby dock. <span style="color: DarkRed">"Ye can see the ruffians be loading and unloading some other cargo on the dock. Ye'll need ta take 'em down and anybody else aboard so we can take the ship back. I'm gonna go round up the rest'a the sailing crew and get'em back here on the double so we can shove off soon. They're nearby, so we'll be back right quick."</span> With that, Azrael takes off to do as he said.</p><p></p><p>The group sees that the dock is about fifteen feet wide and seventy feet long. Four ruffians are plainly visible on the dock moving the crates and boxes around. Everyone but Brudd manages to notice the two men on the deck of the ship supervising the ruffians. At the far end of the dock is a boarding ramp leading up from the dock to the ship. Brudd is up first...</p><p>[sblock=Initiative Order]16 - Brudd</p><p>15 - Human Bandit</p><p>15 - Human Guard</p><p>12 - Alexander</p><p>10 - Girth</p><p>08 - Hrav</p><p>07 - Quagmire</p><p>07 - Human Ruffians</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1741420/" target="_blank">Initiatives for Girth, Hrav, Quagmire, Alexander, and Brudd (with +2 from Warlord added in) (1d20+7=10, 1d20+6=8, 1d20+6=7, 1d20+3=12, 1d20+1=16)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4478297, member: 211"] The newly hired crew leaves the Hanged Man Inn and goes their own way before meeting back up at the docks where Captain Azrael greets them all. [COLOR="darkred"]"Har, time ta earn that pay, boys. There be my ship, the Bloody Wake."[/COLOR] He says while pointing out a ship tied up to a nearby dock. [COLOR="DarkRed"]"Ye can see the ruffians be loading and unloading some other cargo on the dock. Ye'll need ta take 'em down and anybody else aboard so we can take the ship back. I'm gonna go round up the rest'a the sailing crew and get'em back here on the double so we can shove off soon. They're nearby, so we'll be back right quick."[/COLOR] With that, Azrael takes off to do as he said. The group sees that the dock is about fifteen feet wide and seventy feet long. Four ruffians are plainly visible on the dock moving the crates and boxes around. Everyone but Brudd manages to notice the two men on the deck of the ship supervising the ruffians. At the far end of the dock is a boarding ramp leading up from the dock to the ship. Brudd is up first... [sblock=Initiative Order]16 - Brudd 15 - Human Bandit 15 - Human Guard 12 - Alexander 10 - Girth 08 - Hrav 07 - Quagmire 07 - Human Ruffians [url=http://invisiblecastle.com/roller/view/1741420/]Initiatives for Girth, Hrav, Quagmire, Alexander, and Brudd (with +2 from Warlord added in) (1d20+7=10, 1d20+6=8, 1d20+6=7, 1d20+3=12, 1d20+1=16)[/url][/sblock] [/QUOTE]
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