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The Captain's Caper! (Dunamin judging)
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<blockquote data-quote="Phoenix8008" data-source="post: 4480472" data-attributes="member: 211"><p>The Interrogation-</p><p></p><p>The party is trying to find out where the man's employer sent the cargo which used to be on the Bloody Wake, or at the very least where they can find his boss who set sail with the cargo. The more info he gives up on the boss, the easier it will be to find him and cargo.</p><p></p><p><u>Primary skills</u>: Bluff, Diplomacy, and Intimidate (use these as often as you want).</p><p><u>Secondary Skills</u>: Insight, Perception, and Streetwise (use each of these only once)</p><p><u>Other skills</u>: You can try to use any other skill you can think of a good reason for. Explain how you are trying to use that skill to get info out of the man and make a skill check (at a higher DC than the other skills). If I agree that using that skill may work for that, I'll let you do it for better or for worse.</p><p><u>Initiative</u>: We will follow the initiative order <strong><em>strictly</em></strong> for this skill challenge starting from the top with Brudd. No talking out of turn (except for OOC posting. That's okay to do if you have questions or whatever, but no in character posting except on your initiative). Each character will choose a skill, post what they plan on saying or doing, and link to their skill check. Then the DM will post the result of the check and talk for the NPC as needed. Then the next PC, and so on till you attain 8 successes (7 more thanks to Quagmire geting one already) or get 3 failures.</p><p></p><p>While the party is handling the interrogation, the Captain puts the gathered sailors to work getting the ship ready to sail. They move quickly and with practiced ease.</p><p></p><p>16 - Brudd</p><p>12 - Alexander</p><p>10 - Girth</p><p>08 - Hrav</p><p>07 - Quagmire</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4480472, member: 211"] The Interrogation- The party is trying to find out where the man's employer sent the cargo which used to be on the Bloody Wake, or at the very least where they can find his boss who set sail with the cargo. The more info he gives up on the boss, the easier it will be to find him and cargo. [U]Primary skills[/U]: Bluff, Diplomacy, and Intimidate (use these as often as you want). [U]Secondary Skills[/U]: Insight, Perception, and Streetwise (use each of these only once) [U]Other skills[/U]: You can try to use any other skill you can think of a good reason for. Explain how you are trying to use that skill to get info out of the man and make a skill check (at a higher DC than the other skills). If I agree that using that skill may work for that, I'll let you do it for better or for worse. [U]Initiative[/U]: We will follow the initiative order [B][I]strictly[/I][/B] for this skill challenge starting from the top with Brudd. No talking out of turn (except for OOC posting. That's okay to do if you have questions or whatever, but no in character posting except on your initiative). Each character will choose a skill, post what they plan on saying or doing, and link to their skill check. Then the DM will post the result of the check and talk for the NPC as needed. Then the next PC, and so on till you attain 8 successes (7 more thanks to Quagmire geting one already) or get 3 failures. While the party is handling the interrogation, the Captain puts the gathered sailors to work getting the ship ready to sail. They move quickly and with practiced ease. 16 - Brudd 12 - Alexander 10 - Girth 08 - Hrav 07 - Quagmire [/QUOTE]
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