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<blockquote data-quote="Phoenix8008" data-source="post: 4484374" data-attributes="member: 211"><p>-Hrav draws his shuriken and sends it speeding into the nearest Stirge (S1), causing the very bloody creature to flap its wings madly just to try and stay aloft. It looks gravely injured.</p><p></p><p>-Alexander moves forward and readies himself to face any Stirges that come within his reach. (Move 5 squares from J19 to J14 and ready action to use above attack roll)</p><p></p><p>-Quagmire moves forward (from I19 to K14) and readies his sword to strike the first Stirge to come within reach.</p><p></p><p>-The stirges fly forward into the waiting blades of Alexander and Quagmire. Alexander drops the already injured stirge to the deck(S1), while Quagmire injures his target heavily (S2). This inspires Alexander and Brudd to greater heights of combat prowess (+1 power bonus to defenses for the rest of the encounter and +8 temp HP). S2 misses Quagmire despite Flanking; S3 bites Brudd for 1 damage (7 temp left) and grabs onto him with its beak stuck into him; S4 hits Quagmire for 1 point of damage (7 temp left) but grabs onto him as well; S5 hits Hrav for 2 damage and latches on; and S6 barely misses Alexander.</p><p><a href="http://invisiblecastle.com/roller/view/1746245/" target="_blank">S2, S3, S4, S5, S6 bite attack vs. AC (1d20+6=14, 1d4=3, 1d20+6=20, 1d4=1, 1d20+6=19, 1d4=1, 1d20+6=25, 1d4=2, 1d20+6=19, 1d4=3)</a></p><p></p><p>OOC: Brudd, Hrav, and Quagmire take 5 ongoing damage at the start of their turns each round until the stirge on them is either dead or they escape its grab with a move action to do a DC13 Acrobatics or DC12 Athletics check which also allows you to shift 1 square as part of the escape action.</p><p></p><p><s>Girth and then</s> Brudd can go... *Edit* I keep forgetting that I'm Girth for now! <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p>-Girth gestures at the stirge attached to Hrav and says, <span style="color: Yellow">"My Lady tells me that you should not suck on the life essence of others if you are not willing to accept the same in return..."</span> A void black ribbon snakes to the creature and into its heart where some of its life force is siphoned away to energize Girth.</p><p><a href="http://invisiblecastle.com/roller/view/1746255/" target="_blank">Vampiric embrace on S5 (1d20 4=18, 2d8 4=12)</a> 12 damage to S5 and +5 temp HP to Girth.</p><p></p><p>S1=dead, S2=17 damage, S3=no damage, S4=no damage, S5=12 damage, S6=no damage</p><p>S2 and S5 are bloodied.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4484374, member: 211"] -Hrav draws his shuriken and sends it speeding into the nearest Stirge (S1), causing the very bloody creature to flap its wings madly just to try and stay aloft. It looks gravely injured. -Alexander moves forward and readies himself to face any Stirges that come within his reach. (Move 5 squares from J19 to J14 and ready action to use above attack roll) -Quagmire moves forward (from I19 to K14) and readies his sword to strike the first Stirge to come within reach. -The stirges fly forward into the waiting blades of Alexander and Quagmire. Alexander drops the already injured stirge to the deck(S1), while Quagmire injures his target heavily (S2). This inspires Alexander and Brudd to greater heights of combat prowess (+1 power bonus to defenses for the rest of the encounter and +8 temp HP). S2 misses Quagmire despite Flanking; S3 bites Brudd for 1 damage (7 temp left) and grabs onto him with its beak stuck into him; S4 hits Quagmire for 1 point of damage (7 temp left) but grabs onto him as well; S5 hits Hrav for 2 damage and latches on; and S6 barely misses Alexander. [url=http://invisiblecastle.com/roller/view/1746245/]S2, S3, S4, S5, S6 bite attack vs. AC (1d20+6=14, 1d4=3, 1d20+6=20, 1d4=1, 1d20+6=19, 1d4=1, 1d20+6=25, 1d4=2, 1d20+6=19, 1d4=3)[/url] OOC: Brudd, Hrav, and Quagmire take 5 ongoing damage at the start of their turns each round until the stirge on them is either dead or they escape its grab with a move action to do a DC13 Acrobatics or DC12 Athletics check which also allows you to shift 1 square as part of the escape action. [s]Girth and then[/s] Brudd can go... *Edit* I keep forgetting that I'm Girth for now! :blush: -Girth gestures at the stirge attached to Hrav and says, [COLOR="Yellow"]"My Lady tells me that you should not suck on the life essence of others if you are not willing to accept the same in return..."[/COLOR] A void black ribbon snakes to the creature and into its heart where some of its life force is siphoned away to energize Girth. [url=http://invisiblecastle.com/roller/view/1746255/]Vampiric embrace on S5 (1d20 4=18, 2d8 4=12)[/url] 12 damage to S5 and +5 temp HP to Girth. S1=dead, S2=17 damage, S3=no damage, S4=no damage, S5=12 damage, S6=no damage S2 and S5 are bloodied. [/QUOTE]
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