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The Case for a Magic Item Shop?
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<blockquote data-quote="DracoSuave" data-source="post: 6409828" data-attributes="member: 71571"><p>You could take the time to research how people used to scout and see at night in times before IR goggles and such. A sufficiently low-tech solution should work for you. I mean... people did get around our lack of darkvision back in the day.</p><p></p><p>If 'make a deal with the demons' isn't an option, then 'make a deal with some power opposed to the demons.' Or hell, even 'Kill demons and steal the bits needed to make potions that give that power.' </p><p></p><p>Your character has a challenge--what are you doing to overcome it other than simply wishing to throw money at it? Is your character asking questions, persuing knowledge to overcome it? Stories having a sense of urgency still often have the characters make preparations to overcome their obstacles. This is good plot development. Sidequests are NOT bad things.</p><p></p><p>And lastly.. there's always 'deal with it' and find imaginative ways to scout without relying on vision. Overcoming a handicap makes for a good story--what is a more compelling character... the character who spent time underground and learned ways of using her other senses to find enemies, or the character who spent time underground, bought some magic contact lenses, and then carried on as if nothing happened.</p><p></p><p>It's not like Darkvision has a good range anyways.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 6409828, member: 71571"] You could take the time to research how people used to scout and see at night in times before IR goggles and such. A sufficiently low-tech solution should work for you. I mean... people did get around our lack of darkvision back in the day. If 'make a deal with the demons' isn't an option, then 'make a deal with some power opposed to the demons.' Or hell, even 'Kill demons and steal the bits needed to make potions that give that power.' Your character has a challenge--what are you doing to overcome it other than simply wishing to throw money at it? Is your character asking questions, persuing knowledge to overcome it? Stories having a sense of urgency still often have the characters make preparations to overcome their obstacles. This is good plot development. Sidequests are NOT bad things. And lastly.. there's always 'deal with it' and find imaginative ways to scout without relying on vision. Overcoming a handicap makes for a good story--what is a more compelling character... the character who spent time underground and learned ways of using her other senses to find enemies, or the character who spent time underground, bought some magic contact lenses, and then carried on as if nothing happened. It's not like Darkvision has a good range anyways. [/QUOTE]
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