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The Case for a Magic Item Shop?
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<blockquote data-quote="Tony Semana" data-source="post: 6411921" data-attributes="member: 6763088"><p>I understand what you're trying to say but, again, what I'm saying is <strong>scout </strong>is not a <u>class</u>, it's the character <u>'schtick'</u> of this specific character. None of the <strong>classes</strong> are invalidated by sticking them in the underdark. It invalidates the character <u>shtick AS EXECUTED</u> in this case, but it does not invalidate any <strong>class</strong> features. </p><p></p><p>It is not useless in combat, because the character and party has the option to unhood a lantern when combat starts (unless there's another issue not mentioned in the OP). Yes, they cannot use the perception skill outside the range of light, but 'cannot do anything the character normally does'?? If the character is truly NOT a one-trick pony, then that shouldn't be the entirety of its usefulness to the party. </p><p></p><p></p><p></p><p>In the same breath, having the character yield the floor to someone who's better suited to do his schtick in this case and take on a support role OR develop a new schtick until he can figure out a palatable solution is not asking much of the player. </p><p></p><p>But again, the point being there's an assumption that the DM isn't facilitating some sort of in-game circumstance, and that this is both a 'minor magic item' and 'it fits with the story'. Always tying back to the OP question; No, this is still not a compelling reason for magic shops.</p></blockquote><p></p>
[QUOTE="Tony Semana, post: 6411921, member: 6763088"] I understand what you're trying to say but, again, what I'm saying is [B]scout [/B]is not a [U]class[/U], it's the character [U]'schtick'[/U] of this specific character. None of the [B]classes[/B] are invalidated by sticking them in the underdark. It invalidates the character [U]shtick AS EXECUTED[/U] in this case, but it does not invalidate any [B]class[/B] features. It is not useless in combat, because the character and party has the option to unhood a lantern when combat starts (unless there's another issue not mentioned in the OP). Yes, they cannot use the perception skill outside the range of light, but 'cannot do anything the character normally does'?? If the character is truly NOT a one-trick pony, then that shouldn't be the entirety of its usefulness to the party. In the same breath, having the character yield the floor to someone who's better suited to do his schtick in this case and take on a support role OR develop a new schtick until he can figure out a palatable solution is not asking much of the player. But again, the point being there's an assumption that the DM isn't facilitating some sort of in-game circumstance, and that this is both a 'minor magic item' and 'it fits with the story'. Always tying back to the OP question; No, this is still not a compelling reason for magic shops. [/QUOTE]
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The Case for a Magic Item Shop?
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