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The Case for a Magic Item Shop?
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<blockquote data-quote="Elf Witch" data-source="post: 6412004" data-attributes="member: 9037"><p>There have been other times we have played with disadvantages for longer than a few sessions. At ninth level we choose to run after being captured and we left everything behind our weapons, armor the wizard's spellbook and all our magic items. We were trapped in unfriendly lands and it took around six sessions to get home. Yes it was hard but we had to learn to work together and think outside the box to make it through and you know what it as a blast. </p><p></p><p>And no the player is not as a disadvantage as you make out they can use a lantern when fighting so they are not limited in combat their perception does not rule out listen and scent. What they are disadvantage at is to scout. So maybe it is time for another PC to pick up that and scout while in this situation. </p><p></p><p>Also the player has said that they don't want to find magic items because that is to cheesy. The OP is trying to make a point about how there should be magic marts. I don't think they have done that. We have no clue if the OP has talked to the DM. There are many ways to solve this without putting in magic goggles. There are limited use items that would work just as well like scrolls, potions even alchemy items. </p><p></p><p>I do not believe that the only way to play is to always be at 100% and that PCs should never be disadvantaged in some way.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6412004, member: 9037"] There have been other times we have played with disadvantages for longer than a few sessions. At ninth level we choose to run after being captured and we left everything behind our weapons, armor the wizard's spellbook and all our magic items. We were trapped in unfriendly lands and it took around six sessions to get home. Yes it was hard but we had to learn to work together and think outside the box to make it through and you know what it as a blast. And no the player is not as a disadvantage as you make out they can use a lantern when fighting so they are not limited in combat their perception does not rule out listen and scent. What they are disadvantage at is to scout. So maybe it is time for another PC to pick up that and scout while in this situation. Also the player has said that they don't want to find magic items because that is to cheesy. The OP is trying to make a point about how there should be magic marts. I don't think they have done that. We have no clue if the OP has talked to the DM. There are many ways to solve this without putting in magic goggles. There are limited use items that would work just as well like scrolls, potions even alchemy items. I do not believe that the only way to play is to always be at 100% and that PCs should never be disadvantaged in some way. [/QUOTE]
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The Case for a Magic Item Shop?
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