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The Case for a Magic Item Shop?
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<blockquote data-quote="Hussar" data-source="post: 6412454" data-attributes="member: 22779"><p>Well, it does help to read the rules. Might be enlightening. Disadvantage on all perception checks. </p><p></p><p></p><p></p><p>Complete darkness? Well, disadvantage on all attacks. No sneak attacks possible. Have to guess the location of all targets - need to make a perception check (at disadvantage) to locate the target square.</p><p></p><p></p><p></p><p>Yeah, this isn't toxic at all. </p><p></p><p>Hey, if a player tells you that he isn't having fun in your game, that means you failed as a DM. End of story. If a player is having a bad time, that's your fault. That you can continue to play and not care that your player is having a bad time speaks volumes about your DMing and a lot less about the players.</p><p></p><p>Me, if a player is having a bad time, I'm having a bad time. A great part of my enjoyment of the game as a DM comes from the idea that I'm providing a good time for the people sitting around the table with me. Obviously, opinions vary and some DM's feel it's perfectly fine to waste the time of their players on session after frustrating session of the player disliking the game. </p><p></p><p>No wonder we keep bleeding players to video games with DM advice like this.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6412454, member: 22779"] Well, it does help to read the rules. Might be enlightening. Disadvantage on all perception checks. Complete darkness? Well, disadvantage on all attacks. No sneak attacks possible. Have to guess the location of all targets - need to make a perception check (at disadvantage) to locate the target square. Yeah, this isn't toxic at all. Hey, if a player tells you that he isn't having fun in your game, that means you failed as a DM. End of story. If a player is having a bad time, that's your fault. That you can continue to play and not care that your player is having a bad time speaks volumes about your DMing and a lot less about the players. Me, if a player is having a bad time, I'm having a bad time. A great part of my enjoyment of the game as a DM comes from the idea that I'm providing a good time for the people sitting around the table with me. Obviously, opinions vary and some DM's feel it's perfectly fine to waste the time of their players on session after frustrating session of the player disliking the game. No wonder we keep bleeding players to video games with DM advice like this. [/QUOTE]
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