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The Case for a Magic Item Shop?
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<blockquote data-quote="KarinsDad" data-source="post: 6413182" data-attributes="member: 2011"><p>Absolutely. In a low-magic world.</p><p></p><p>I would hope that the default DMG campaign world is not low magic, but some middle ground.</p><p></p><p>In a medium magic campaign world, magic items can be acquired via a few shops in extremely big cities and even some larger towns, and some back alley deals elsewhere.</p><p></p><p>In a high magic campaign world, magic shops might exist in nearly every large town and city.</p><p></p><p></p><p>Supply and demand as you state.</p><p></p><p></p><p>In medium and high magic worlds, the supply is greater. And even in a low magic world, there would be specialists who can acquire magic items, just like there have always been specialists who could acquire paintings by the Old Masters, even before the Internet and telephone.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6413182, member: 2011"] Absolutely. In a low-magic world. I would hope that the default DMG campaign world is not low magic, but some middle ground. In a medium magic campaign world, magic items can be acquired via a few shops in extremely big cities and even some larger towns, and some back alley deals elsewhere. In a high magic campaign world, magic shops might exist in nearly every large town and city. Supply and demand as you state. In medium and high magic worlds, the supply is greater. And even in a low magic world, there would be specialists who can acquire magic items, just like there have always been specialists who could acquire paintings by the Old Masters, even before the Internet and telephone. [/QUOTE]
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The Case for a Magic Item Shop?
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