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General Tabletop Discussion
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The Case for a Magic Item Shop?
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<blockquote data-quote="Piston Honda" data-source="post: 6413194" data-attributes="member: 6699122"><p>Tons of gold and nothing to buy. Money talks. Start spending it on information, throw out some money in search of contacts, put out a substantial reward if someone helps you locate where the item in question might have gone, a commission if they can find it in the possession of someone who is willing to sell it. </p><p></p><p>Your DM should be able to spin this somehow that the party could get involved. They were in the possession of some treasure hunter who went into some tower and never came out. Clearly there was something else there if the treasure hunter went in, treasure for the rest of the party, hooray! The wealthy collector wants an artifact or something else that could take them somewhere that has the potential for treasure as well. Maybe the specific magic item you want doesn’t exist in the setting, but your character finds of another way to have dark vision.</p><p></p><p>As far as magic shops, do the other players want magic shops? If they worked hard to get an item that can now be found on a discount rack, will that cheapen it? As a player I like magic items to be rare, and have been part of campaigns where suddenly a couple players were upset because they wanted several magic items and wanted them now and the DM caved and just started letting people buy them at will. It cheapened what we had before and overpowered the players who spent time poring over all the magic items in all the splat books. If it's what everyone wants, that's a different story.</p></blockquote><p></p>
[QUOTE="Piston Honda, post: 6413194, member: 6699122"] Tons of gold and nothing to buy. Money talks. Start spending it on information, throw out some money in search of contacts, put out a substantial reward if someone helps you locate where the item in question might have gone, a commission if they can find it in the possession of someone who is willing to sell it. Your DM should be able to spin this somehow that the party could get involved. They were in the possession of some treasure hunter who went into some tower and never came out. Clearly there was something else there if the treasure hunter went in, treasure for the rest of the party, hooray! The wealthy collector wants an artifact or something else that could take them somewhere that has the potential for treasure as well. Maybe the specific magic item you want doesn’t exist in the setting, but your character finds of another way to have dark vision. As far as magic shops, do the other players want magic shops? If they worked hard to get an item that can now be found on a discount rack, will that cheapen it? As a player I like magic items to be rare, and have been part of campaigns where suddenly a couple players were upset because they wanted several magic items and wanted them now and the DM caved and just started letting people buy them at will. It cheapened what we had before and overpowered the players who spent time poring over all the magic items in all the splat books. If it's what everyone wants, that's a different story. [/QUOTE]
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The Case for a Magic Item Shop?
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