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The Case for a Magic Item Shop?
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<blockquote data-quote="mcbobbo" data-source="post: 6427762" data-attributes="member: 6680581"><p>Approaching it this was as a player? Or in general? I got the jist earlier that you don't typically GM?</p><p></p><p></p><p></p><p>I do like this approach.</p><p></p><p></p><p></p><p>You're definitely correct if you're describing the way things were in prior editions. I'm not as sure things are STILL that way, based on what they did with 5e and what has been said since. We'll see the DMG really soon, and then we'll know more...</p><p></p><p></p><p></p><p>I agree. A big part of the game is not having every corner case covered, and having to make due.</p><p></p><p></p><p></p><p>I agree, and in fact potions are on the list in the PHB, so that jives there as well.</p><p></p><p></p><p></p><p>That's been common advice. I assume the game world has long since exploded now, since the OP revealed that there was only a short amount of time left anyway. Not enough to go back to town, even.</p></blockquote><p></p>
[QUOTE="mcbobbo, post: 6427762, member: 6680581"] Approaching it this was as a player? Or in general? I got the jist earlier that you don't typically GM? I do like this approach. You're definitely correct if you're describing the way things were in prior editions. I'm not as sure things are STILL that way, based on what they did with 5e and what has been said since. We'll see the DMG really soon, and then we'll know more... I agree. A big part of the game is not having every corner case covered, and having to make due. I agree, and in fact potions are on the list in the PHB, so that jives there as well. That's been common advice. I assume the game world has long since exploded now, since the OP revealed that there was only a short amount of time left anyway. Not enough to go back to town, even. [/QUOTE]
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