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The Case for a Magic Item Shop?
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<blockquote data-quote="MoutonRustique" data-source="post: 6428824" data-attributes="member: 22362"><p>I hope this is a correct thread to ask this - and, also, it may have been answered (I have not read the 25 pages in full, I confess).</p><p></p><p>How much would you estimate a person would pay for an indestructible sword that is very sharp and easier to wield (+1 to damage and +1 to hit - corresponds to have a +2 Str bonus, or, approximately, to a good deal of training : ~4 levels' worth) ?</p><p></p><p>I see it in two main approaches : </p><p></p><p>1 - it is an indestructible sword that confers the advantage of being a good deal stronger than you actually are.</p><ul> <li data-xf-list-type="ul"> indestructible would be worth a good deal here. It is prevention against breakage in battle (important IRL!) and prevention against having to repair or replace it.<br /> - placing a value on the first part is a bit tricky, but it may not be as much as we would think if D&D people think like RL people. It may seem strange at first thought, but people don't price life-loss prevention all that high (see a multitude of studies for this - or simply think about the fact that some people don't buckle their seatbelt, or other common driving habits.)<br /> - as for the second part, (avoiding replacement and repair), it would probably be around 3-4 times the price of a regular sword (maybe more, but I'd be surprised). Same as above - most of us will not pay twice the price even if the object lasts twice as long. I'm guessing most fighting people wouldn't habitually go through 5 swords. But I may be very wrong on this.</li> <li data-xf-list-type="ul"> the additional power would be worth a lot. On the hand, defeated is defeated. I wager this would probably function in the same vein as sporting equipment - for those that can afford it, better is always better, and you're always looking for that extra edge. For amateurs, good enough is good enough.<br /> <br /> This would mean that those with the highest desire and purchasing power would set the price. Since in most D&D settings, most people of skill would not also be people of wealth, nobles would probably price them a little bit higher than what the most skilled would be willing/able to pay for them - and buy them as novelties/bragging rights or to offer as valued gifts. So perhaps equatable to a trained warhorse? Bit more?</li> </ul><p></p><p>2 - now this is where things get (for me) really cool (and stupid).</p><p>Engineering applications of a flexible, sharp and unbreakable material that can withstand heat, acid, etc, etc.</p><ul> <li data-xf-list-type="ul">IRL - millions of dollars (or more) per blade.</li> <li data-xf-list-type="ul">In D&D - however much your engineers can afford - which would probably amount to less than the price the martial aspect would set : in either case, it's the nobles doing the actual spending. Nobles tend to prefer to have the martials on their side over the engineers. A case could be made for a ruler interested in engineering. Then the price would be sky-high.</li> </ul><p></p><p>Anyway these are my rambling musings about the [realism/need] of magic shops... All these are made with the idea that adventurers are not common (see the bit about the division of skill and wealth.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6428824, member: 22362"] I hope this is a correct thread to ask this - and, also, it may have been answered (I have not read the 25 pages in full, I confess). How much would you estimate a person would pay for an indestructible sword that is very sharp and easier to wield (+1 to damage and +1 to hit - corresponds to have a +2 Str bonus, or, approximately, to a good deal of training : ~4 levels' worth) ? I see it in two main approaches : 1 - it is an indestructible sword that confers the advantage of being a good deal stronger than you actually are. [list] [*] indestructible would be worth a good deal here. It is prevention against breakage in battle (important IRL!) and prevention against having to repair or replace it. - placing a value on the first part is a bit tricky, but it may not be as much as we would think if D&D people think like RL people. It may seem strange at first thought, but people don't price life-loss prevention all that high (see a multitude of studies for this - or simply think about the fact that some people don't buckle their seatbelt, or other common driving habits.) - as for the second part, (avoiding replacement and repair), it would probably be around 3-4 times the price of a regular sword (maybe more, but I'd be surprised). Same as above - most of us will not pay twice the price even if the object lasts twice as long. I'm guessing most fighting people wouldn't habitually go through 5 swords. But I may be very wrong on this. [*] the additional power would be worth a lot. On the hand, defeated is defeated. I wager this would probably function in the same vein as sporting equipment - for those that can afford it, better is always better, and you're always looking for that extra edge. For amateurs, good enough is good enough. This would mean that those with the highest desire and purchasing power would set the price. Since in most D&D settings, most people of skill would not also be people of wealth, nobles would probably price them a little bit higher than what the most skilled would be willing/able to pay for them - and buy them as novelties/bragging rights or to offer as valued gifts. So perhaps equatable to a trained warhorse? Bit more?[/list] 2 - now this is where things get (for me) really cool (and stupid). Engineering applications of a flexible, sharp and unbreakable material that can withstand heat, acid, etc, etc. [list] [*]IRL - millions of dollars (or more) per blade. [*]In D&D - however much your engineers can afford - which would probably amount to less than the price the martial aspect would set : in either case, it's the nobles doing the actual spending. Nobles tend to prefer to have the martials on their side over the engineers. A case could be made for a ruler interested in engineering. Then the price would be sky-high.[/list] Anyway these are my rambling musings about the [realism/need] of magic shops... All these are made with the idea that adventurers are not common (see the bit about the division of skill and wealth.) [/QUOTE]
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