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The Case for a Magic Item Shop?
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<blockquote data-quote="Jester David" data-source="post: 6432967" data-attributes="member: 37579"><p>And that's easy to do. It shouldn't be hard to add as an option. But it makes for a weird baseline. </p><p></p><p>I'm currently trying to remove all the stat boosting magic items from Pathfinder expected by the wealth-by-level and it is a LOT of work and super awkward. After playing a 1-17 PF campaign having thetable spend thirty minutes every few sessions working out the distribution of treasure and how much time it would take to craft the items from everyone's wishlists. Two-thirds of the time the campaign took in the world was spent crafting magical gear. The game even added the downtime system in <em>Ultimate Campaign</em> which amounts to "here's things the fighter and rogue can do while the wizard is spending six weeks making everyone new <em>cloaks of resistance</em>". Because, of course, everyone in the world uses the same cloak, because any other cloak is inoptimal.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6432967, member: 37579"] And that's easy to do. It shouldn't be hard to add as an option. But it makes for a weird baseline. I'm currently trying to remove all the stat boosting magic items from Pathfinder expected by the wealth-by-level and it is a LOT of work and super awkward. After playing a 1-17 PF campaign having thetable spend thirty minutes every few sessions working out the distribution of treasure and how much time it would take to craft the items from everyone's wishlists. Two-thirds of the time the campaign took in the world was spent crafting magical gear. The game even added the downtime system in [I]Ultimate Campaign[/I] which amounts to "here's things the fighter and rogue can do while the wizard is spending six weeks making everyone new [I]cloaks of resistance[/I]". Because, of course, everyone in the world uses the same cloak, because any other cloak is inoptimal. [/QUOTE]
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The Case for a Magic Item Shop?
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