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The Case for a Magic Item Shop?
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<blockquote data-quote="Jester David" data-source="post: 6432993" data-attributes="member: 37579"><p>Likely not. </p><p><em>Teleport</em> is handy but high level. So long as you're aware of it and don't plan on long travels it's not an issue. It's one of those spells that causes problems when DMs expect high level play to work like low level play with bigger numbers, which isn't the case. </p><p><em>Magic weapon</em> is fine. It's a spell that never gets used because by the time you have the spell slots to bother memorizing it everyone has a magic weapon. It's mostly an NPC spell so they can spend more money on other gear for the one fight they have before they die.</p><p>I don't have a problem with <em>magnificent mansion</em> either. It's a 7th level spell. The campaign will be on its last legs by the time it gets cast. If they're willing to blow the spell to rest easy (when it's more resource efficient to teleport home and back) they're welcome to.</p><p></p><p>I'm just tired of handing out +1 items to 3rd level characters, everyone having the same cloak, belt, ring, amulet, and headband. And the mook NPCs all having 10,000 gold pieces of treasure and a half-dozen magic items just so their math works against the PCs with their dozen magic items. </p><p>I'm really, really looking forward to not worrying about any of that when I can switch to 5e and just ignore the existence of magic items except when I want to actually reward the PCs, when I think they've earned something special.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6432993, member: 37579"] Likely not. [I]Teleport[/I] is handy but high level. So long as you're aware of it and don't plan on long travels it's not an issue. It's one of those spells that causes problems when DMs expect high level play to work like low level play with bigger numbers, which isn't the case. [I]Magic weapon[/I] is fine. It's a spell that never gets used because by the time you have the spell slots to bother memorizing it everyone has a magic weapon. It's mostly an NPC spell so they can spend more money on other gear for the one fight they have before they die. I don't have a problem with [I]magnificent mansion[/I] either. It's a 7th level spell. The campaign will be on its last legs by the time it gets cast. If they're willing to blow the spell to rest easy (when it's more resource efficient to teleport home and back) they're welcome to. I'm just tired of handing out +1 items to 3rd level characters, everyone having the same cloak, belt, ring, amulet, and headband. And the mook NPCs all having 10,000 gold pieces of treasure and a half-dozen magic items just so their math works against the PCs with their dozen magic items. I'm really, really looking forward to not worrying about any of that when I can switch to 5e and just ignore the existence of magic items except when I want to actually reward the PCs, when I think they've earned something special. [/QUOTE]
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The Case for a Magic Item Shop?
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