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<blockquote data-quote="5ekyu" data-source="post: 7383387" data-attributes="member: 6919838"><p>Slighly broader topic...</p><p></p><p>Disclaimer - obviously each table and group and campaign is its own animal and has its own preferences and needs. The tools, sticks, carrots, fun point, frustration point etc for an open FLGS table and a table with for t0+yo in an ongoing campaign are not gonna be identical, maybe not close.</p><p></p><p>In system after system over the years with my guys use of meta-points (hero points, plot points, inspiration, momentum etc) has not ever hit a good in-play balance point (not power balance.) </p><p></p><p>When using systems where it is limited in volume, it pretty much got ignored. In games where it was expected as a session resource, it tended to take over - not from power but take over focus.</p><p></p><p>A few key factors for our group...</p><p></p><p>We dont need "pressure" to roleplay. Roleplying flaws, drives, quirks etc is a lot of the fun we seek. So, it adds no carrot, no stick there.</p><p></p><p>We really focus on the character and scene and the whole "player resource" of meta-points thing is more out of sight, out of mind when play is underway. Stepping back from "my character can" to "do we have momentum chips" is a (only way to say this i think even tho i hate it) "kick in our form of IMMERSION" in the character (and that immersion does include character stats, not just the acting.)</p><p></p><p>So that leads to rare meta points being not in use enough to get thought about and flow-like-rain meta points kind of taking over and being almost a side discussion that intertupts flow. Its the in-play equivalent of two folks at a big meeting having side bar discussion... nor derailing but not helpful.</p><p></p><p>One of the slight exceptions has come when meta-points were spent on others... sometimes... where it was not and did not become a factor in front of the player during his turn.</p><p></p><p>So, i am pondering a non-carrot indirect variation.</p><p></p><p>1 If you do not have a meta point and you role a natural 1 on d20, you get one.</p><p></p><p></p><p>2 You can spend a meta point during someone else's turn right before they roll to give advantage or counter disadvantage (without discussion.)</p><p></p><p>I think this can provide a slight fun-bump to the 1 and serve to allow involvement and engagement in a non-distracting way.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7383387, member: 6919838"] Slighly broader topic... Disclaimer - obviously each table and group and campaign is its own animal and has its own preferences and needs. The tools, sticks, carrots, fun point, frustration point etc for an open FLGS table and a table with for t0+yo in an ongoing campaign are not gonna be identical, maybe not close. In system after system over the years with my guys use of meta-points (hero points, plot points, inspiration, momentum etc) has not ever hit a good in-play balance point (not power balance.) When using systems where it is limited in volume, it pretty much got ignored. In games where it was expected as a session resource, it tended to take over - not from power but take over focus. A few key factors for our group... We dont need "pressure" to roleplay. Roleplying flaws, drives, quirks etc is a lot of the fun we seek. So, it adds no carrot, no stick there. We really focus on the character and scene and the whole "player resource" of meta-points thing is more out of sight, out of mind when play is underway. Stepping back from "my character can" to "do we have momentum chips" is a (only way to say this i think even tho i hate it) "kick in our form of IMMERSION" in the character (and that immersion does include character stats, not just the acting.) So that leads to rare meta points being not in use enough to get thought about and flow-like-rain meta points kind of taking over and being almost a side discussion that intertupts flow. Its the in-play equivalent of two folks at a big meeting having side bar discussion... nor derailing but not helpful. One of the slight exceptions has come when meta-points were spent on others... sometimes... where it was not and did not become a factor in front of the player during his turn. So, i am pondering a non-carrot indirect variation. 1 If you do not have a meta point and you role a natural 1 on d20, you get one. 2 You can spend a meta point during someone else's turn right before they roll to give advantage or counter disadvantage (without discussion.) I think this can provide a slight fun-bump to the 1 and serve to allow involvement and engagement in a non-distracting way. [/QUOTE]
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