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<blockquote data-quote="Andrew Moreton" data-source="post: 8198777" data-attributes="member: 6920268"><p><strong>Little Primo</strong></p><p>Octopus druid (skinshaper) 6 (Pathfinder RPG Bestiary, 219, Pathfinder RPG Ultimate Intrigue 26)</p><p>N Small magical beast (aquatic, augmented animal)</p><p><strong>Hero Points </strong>1</p><p><strong>Init </strong>+5; <strong>Senses </strong>darkvision 60 ft., low-light vision; Perception +14</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>18, touch 17, flat-footed 13 (+1 deflection, +5 Dex, +1 natural, +1 size)</p><p><strong>hp </strong>82 (10d8+16)</p><p><strong>Fort </strong>+8, <strong>Ref </strong>+11, <strong>Will </strong>+11; +4 vs. fey and plant-targeted effects</p><p><strong>Defensive Abilities </strong>ink cloud</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>20 ft., swim 30 ft.; jet 200 ft.</p><p><strong>Melee </strong><em>+1 club</em> +12/+7 (1d4+5) or</p><p>. . bite +11 (1d4+1 plus poison), tentacle +11 (grab)</p><p><strong>Druid (Skinshaper) Spells Prepared </strong>(CL 6th; concentration +11)</p><p>. . 3rd—ice spears (DC 18), greater longstrider[ACG], resinous skin[UC], water breathing[D]</p><p>. . 2nd—barkskin, bull's strength, frigid touch[UM], slipstream[D,APG] (DC 17), stone discus[ACG]</p><p>. . 1st—cure light wounds, hydraulic push[D,APG], obscuring mist, thorn javelin[ACG] (2), wave shield[ACG]</p><p>. . <strong>D</strong> Domain spell; <strong>Domain</strong> Aquatic domain[UM]</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>16, <strong>Dex </strong>20, <strong>Con </strong>12, <strong>Int </strong>10, <strong>Wis </strong>21, <strong>Cha </strong>4</p><p><strong>Base Atk </strong>+7.5; <strong>CMB </strong>+9 (+13 grapple); <strong>CMD </strong>25 (can't be tripped)</p><p><strong>Feats </strong>Improved Natural Attack (bite), Intimidating Prowess, Multiattack<strong>, Persuasive, Power Attack, Weapon Finesse<strong></strong></strong></p><p><strong><strong><strong>Skills </strong>Acrobatics +11 (+7 to jump), Diplomacy -1, Escape Artist +15, Intimidate +14, Perception +14, Sense Motive +11, Stealth +22, Survival +7, Swim +15;<strong> Racial Modifiers </strong>+10 Escape Artist, +8 Stealth</strong></strong></p><p><strong><strong><strong>Languages </strong>Druidic, Primordial</strong></strong></p><p><strong><strong><strong>SQ </strong>hero points, nature bond (Aquatic domain[UM]), nature sense, prestige unseen court, prestige-flint, prestige-risur, sealord, seastrike, skinshaping 2/day, trackless step, wild empathy, woodland stride</strong></strong></p><p><strong><strong><strong>Other Gear </strong><em>+1 club</em>, <em>ring of protection +1</em>, <em>shifter's headband (+2 wis)</em>[UE]</strong></strong></p><p><strong><strong>--------------------</strong></strong></p><p><strong><strong><strong>Special Abilities</strong></strong></strong></p><p><strong><strong>--------------------</strong></strong></p><p><strong><strong><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).</strong></strong></p><p><strong><strong><strong>Druid (Skinshaper) Domain (Aquatic)</strong> Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.</strong></strong></p><p><strong><strong><strong>Grab: Tentacle (Small) (Ex)</strong> You can start a grapple as a free action if you hit with the designated weapon.</strong></strong></p><p><strong><strong><strong>Hero Points</strong> Hero Points can be spent at any time to grant a variety of bonuses.</strong></strong></p><p><strong><strong><strong>Ink Cloud (10 ft. radius, 1/minute) (Ex)</strong> Emit an ink cloud, which provides total concealment.</strong></strong></p><p><strong><strong><strong>Jet (200 ft.)</strong> Move in a straight line at 200, with no attacks of opportunity.</strong></strong></p><p><strong><strong><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.</strong></strong></p><p><strong><strong><strong>Nature Sense (Ex)</strong> A druid gains a +2 bonus on Knowledge (nature) and Survival checks.</strong></strong></p><p><strong><strong><strong>Poison (DC 13) (Ex)</strong> Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save. The save DC is Constitution-based.</strong></strong></p><p><strong><strong><strong>Power Attack -2/+4</strong> You can subtract from your attack roll to add to your damage.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Sealord (8/day, DC 10) (Su)</strong> Channel as cleric to heal/command aquatic/water subtype targets.</strong></strong></p><p><strong><strong><strong>Seastrike (Su)</strong> Freedom of movement for weapons in water, throw as standard & returns.</strong></strong></p><p><strong><strong><strong>Skinshaping (2/day) (Su)</strong> Adopt a humanoid form as alter self, gain expanded benefits at high levels.</strong></strong></p><p><strong><strong><strong>Swim (30 feet)</strong> You have a Swim speed.</strong></strong></p><p><strong><strong><strong>Trackless Step (Ex)</strong> You do not leave a trail as you move through natural surroundings.</strong></strong></p><p><strong><strong><strong>Wild Empathy +6 (Ex)</strong> Improve the attitude of an animal, as if using Diplomacy.</strong></strong></p><p><strong><strong><strong>Woodland Stride (Ex)</strong> Move through undergrowth at normal speed.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>My original Primo build is too powerful for a one off with inexperienced players , a version of this one will be used. Druid lets him take Human form when needed. Technically his INT should be about 3 but that is no fun</strong></strong></p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8198777, member: 6920268"] [b]Little Primo[/b] Octopus druid (skinshaper) 6 (Pathfinder RPG Bestiary, 219, Pathfinder RPG Ultimate Intrigue 26) N Small magical beast (aquatic, augmented animal) [b]Hero Points [/b]1 [b]Init [/b]+5; [b]Senses [/b]darkvision 60 ft., low-light vision; Perception +14 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]18, touch 17, flat-footed 13 (+1 deflection, +5 Dex, +1 natural, +1 size) [b]hp [/b]82 (10d8+16) [b]Fort [/b]+8, [b]Ref [/b]+11, [b]Will [/b]+11; +4 vs. fey and plant-targeted effects [b]Defensive Abilities [/b]ink cloud -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]20 ft., swim 30 ft.; jet 200 ft. [b]Melee [/b][i]+1 club[/i] +12/+7 (1d4+5) or . . bite +11 (1d4+1 plus poison), tentacle +11 (grab) [b]Druid (Skinshaper) Spells Prepared [/b](CL 6th; concentration +11) . . 3rd—ice spears (DC 18), greater longstrider[ACG], resinous skin[UC], water breathing[D] . . 2nd—barkskin, bull's strength, frigid touch[UM], slipstream[D,APG] (DC 17), stone discus[ACG] . . 1st—cure light wounds, hydraulic push[D,APG], obscuring mist, thorn javelin[ACG] (2), wave shield[ACG] . . [b]D[/b] Domain spell; [b]Domain[/b] Aquatic domain[UM] -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]16, [b]Dex [/b]20, [b]Con [/b]12, [b]Int [/b]10, [b]Wis [/b]21, [b]Cha [/b]4 [b]Base Atk [/b]+7.5; [b]CMB [/b]+9 (+13 grapple); [b]CMD [/b]25 (can't be tripped) [b]Feats [/b]Improved Natural Attack (bite), Intimidating Prowess, Multiattack[B], Persuasive, Power Attack, Weapon Finesse[B] [b]Skills [/b]Acrobatics +11 (+7 to jump), Diplomacy -1, Escape Artist +15, Intimidate +14, Perception +14, Sense Motive +11, Stealth +22, Survival +7, Swim +15;[b] Racial Modifiers [/b]+10 Escape Artist, +8 Stealth [b]Languages [/b]Druidic, Primordial [b]SQ [/b]hero points, nature bond (Aquatic domain[UM]), nature sense, prestige unseen court, prestige-flint, prestige-risur, sealord, seastrike, skinshaping 2/day, trackless step, wild empathy, woodland stride [b]Other Gear [/b][i]+1 club[/i], [i]ring of protection +1[/i], [i]shifter's headband (+2 wis)[/i][UE] -------------------- [b]Special Abilities[/b] -------------------- [b]Darkvision (60 feet)[/b] You can see in the dark (black and white only). [b]Druid (Skinshaper) Domain (Aquatic)[/b] Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides. [b]Grab: Tentacle (Small) (Ex)[/b] You can start a grapple as a free action if you hit with the designated weapon. [b]Hero Points[/b] Hero Points can be spent at any time to grant a variety of bonuses. [b]Ink Cloud (10 ft. radius, 1/minute) (Ex)[/b] Emit an ink cloud, which provides total concealment. [b]Jet (200 ft.)[/b] Move in a straight line at 200, with no attacks of opportunity. [b]Low-Light Vision[/b] See twice as far as a human in dim light, distinguishing color and detail. [b]Nature Sense (Ex)[/b] A druid gains a +2 bonus on Knowledge (nature) and Survival checks. [b]Poison (DC 13) (Ex)[/b] Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save. The save DC is Constitution-based. [b]Power Attack -2/+4[/b] You can subtract from your attack roll to add to your damage. [b]Sealord (8/day, DC 10) (Su)[/b] Channel as cleric to heal/command aquatic/water subtype targets. [b]Seastrike (Su)[/b] Freedom of movement for weapons in water, throw as standard & returns. [b]Skinshaping (2/day) (Su)[/b] Adopt a humanoid form as alter self, gain expanded benefits at high levels. [b]Swim (30 feet)[/b] You have a Swim speed. [b]Trackless Step (Ex)[/b] You do not leave a trail as you move through natural surroundings. [b]Wild Empathy +6 (Ex)[/b] Improve the attitude of an animal, as if using Diplomacy. [b]Woodland Stride (Ex)[/b] Move through undergrowth at normal speed. My original Primo build is too powerful for a one off with inexperienced players , a version of this one will be used. Druid lets him take Human form when needed. Technically his INT should be about 3 but that is no fun[/B][/B] [/QUOTE]
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