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The Cephlapod Caper
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<blockquote data-quote="Andrew Moreton" data-source="post: 8203541" data-attributes="member: 6920268"><p>The plot outline , simple as I will have brand new players. They will find the evidence they need to move between the different crime scenes even if kobolds have to issue whispered clues from their cunning hiding places</p><p>The Cephalopod affair</p><p></p><p>Scene 1</p><p>The Special Reserve Constable team Hellfish (After the unfortunate incident with one of the first extra dimensional incursions after the Great Eclipse during their swimming training). Has been assigned to guard an informant who promises to provide information about the new violent gang boss Primo. The assignment is to guard him until the C-team becomes available from its Hive Mind prevention duties.</p><p>The informant is a dockhand called Chris Sleeman , a half orc immigrant from Ber, he claims to have seem Primo murdering several other dockhands who were refusing to pay their protection money.</p><p>Suddenly there is screaming cut off with a gurgling noise , the door to the room is blocked and by the time the team breaks in Mr Sleeman is dead his throat crushed , evidence reveals a small intruder broke in via the plumbing.</p><p></p><p>Scene 2</p><p>Information at the Crime scene leads to a group of Primo’s enforcers working on the docks who can be beaten up and the location of the Crime Lords lair revealed.</p><p></p><p>Scene 3 </p><p>The Crime Lords lair, fighting the way into the lair encounters several thugs an Lieuteants who are duly beaten up and arrested</p><p></p><p>Scene 4</p><p>At the back of the hideout the team corner Primo and a few enforcers before the Cunning Cephalopod can escape down into the lagoon. It seems there is a mysterious blockage in the Pipeline</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8203541, member: 6920268"] The plot outline , simple as I will have brand new players. They will find the evidence they need to move between the different crime scenes even if kobolds have to issue whispered clues from their cunning hiding places The Cephalopod affair Scene 1 The Special Reserve Constable team Hellfish (After the unfortunate incident with one of the first extra dimensional incursions after the Great Eclipse during their swimming training). Has been assigned to guard an informant who promises to provide information about the new violent gang boss Primo. The assignment is to guard him until the C-team becomes available from its Hive Mind prevention duties. The informant is a dockhand called Chris Sleeman , a half orc immigrant from Ber, he claims to have seem Primo murdering several other dockhands who were refusing to pay their protection money. Suddenly there is screaming cut off with a gurgling noise , the door to the room is blocked and by the time the team breaks in Mr Sleeman is dead his throat crushed , evidence reveals a small intruder broke in via the plumbing. Scene 2 Information at the Crime scene leads to a group of Primo’s enforcers working on the docks who can be beaten up and the location of the Crime Lords lair revealed. Scene 3 The Crime Lords lair, fighting the way into the lair encounters several thugs an Lieuteants who are duly beaten up and arrested Scene 4 At the back of the hideout the team corner Primo and a few enforcers before the Cunning Cephalopod can escape down into the lagoon. It seems there is a mysterious blockage in the Pipeline [/QUOTE]
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